DocumentCode :
142161
Title :
Study on realistic texture mapping for 3D models
Author :
Tzung-Han Lin ; Chung-Chien Lan ; Chi-Hsuan Wang ; Chien-Hsing Chen
Author_Institution :
Grad. Inst. of Color & Illumination Technol., Nat. Taiwan Univ. of Sci. & Technol., Taipei, Taiwan
Volume :
3
fYear :
2014
fDate :
26-28 April 2014
Firstpage :
1567
Lastpage :
1571
Abstract :
This paper discusses the comparison of the visual appearances of 3D texture models. In this paper, we collected ten 3D digital models and each model is illustrated by three types of texture maps, says diffusion, bump and normal maps. All of these models are created by the image-based modeling method. In most cases, the normal map will improve the visual reality of 3D model appearance. However, the bump map and normal map, that are generated by software, may fail in specific conditions. Nevertheless, it is worth for improving the quality in rendering a 3D model.
Keywords :
image texture; rendering (computer graphics); solid modelling; 3D digital models; 3D texture models; image-based modeling; realistic texture mapping; rendering; visual reality; Rendering (computer graphics); Rough surfaces; Software; Solid modeling; Surface roughness; Three-dimensional displays; Visualization; 3D realistic model; Bump map; Diffuse map; Normal map;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Science, Electronics and Electrical Engineering (ISEEE), 2014 International Conference on
Conference_Location :
Sapporo
Print_ISBN :
978-1-4799-3196-5
Type :
conf
DOI :
10.1109/InfoSEEE.2014.6946184
Filename :
6946184
Link To Document :
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