• DocumentCode
    142161
  • Title

    Study on realistic texture mapping for 3D models

  • Author

    Tzung-Han Lin ; Chung-Chien Lan ; Chi-Hsuan Wang ; Chien-Hsing Chen

  • Author_Institution
    Grad. Inst. of Color & Illumination Technol., Nat. Taiwan Univ. of Sci. & Technol., Taipei, Taiwan
  • Volume
    3
  • fYear
    2014
  • fDate
    26-28 April 2014
  • Firstpage
    1567
  • Lastpage
    1571
  • Abstract
    This paper discusses the comparison of the visual appearances of 3D texture models. In this paper, we collected ten 3D digital models and each model is illustrated by three types of texture maps, says diffusion, bump and normal maps. All of these models are created by the image-based modeling method. In most cases, the normal map will improve the visual reality of 3D model appearance. However, the bump map and normal map, that are generated by software, may fail in specific conditions. Nevertheless, it is worth for improving the quality in rendering a 3D model.
  • Keywords
    image texture; rendering (computer graphics); solid modelling; 3D digital models; 3D texture models; image-based modeling; realistic texture mapping; rendering; visual reality; Rendering (computer graphics); Rough surfaces; Software; Solid modeling; Surface roughness; Three-dimensional displays; Visualization; 3D realistic model; Bump map; Diffuse map; Normal map;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science, Electronics and Electrical Engineering (ISEEE), 2014 International Conference on
  • Conference_Location
    Sapporo
  • Print_ISBN
    978-1-4799-3196-5
  • Type

    conf

  • DOI
    10.1109/InfoSEEE.2014.6946184
  • Filename
    6946184