DocumentCode
142161
Title
Study on realistic texture mapping for 3D models
Author
Tzung-Han Lin ; Chung-Chien Lan ; Chi-Hsuan Wang ; Chien-Hsing Chen
Author_Institution
Grad. Inst. of Color & Illumination Technol., Nat. Taiwan Univ. of Sci. & Technol., Taipei, Taiwan
Volume
3
fYear
2014
fDate
26-28 April 2014
Firstpage
1567
Lastpage
1571
Abstract
This paper discusses the comparison of the visual appearances of 3D texture models. In this paper, we collected ten 3D digital models and each model is illustrated by three types of texture maps, says diffusion, bump and normal maps. All of these models are created by the image-based modeling method. In most cases, the normal map will improve the visual reality of 3D model appearance. However, the bump map and normal map, that are generated by software, may fail in specific conditions. Nevertheless, it is worth for improving the quality in rendering a 3D model.
Keywords
image texture; rendering (computer graphics); solid modelling; 3D digital models; 3D texture models; image-based modeling; realistic texture mapping; rendering; visual reality; Rendering (computer graphics); Rough surfaces; Software; Solid modeling; Surface roughness; Three-dimensional displays; Visualization; 3D realistic model; Bump map; Diffuse map; Normal map;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Science, Electronics and Electrical Engineering (ISEEE), 2014 International Conference on
Conference_Location
Sapporo
Print_ISBN
978-1-4799-3196-5
Type
conf
DOI
10.1109/InfoSEEE.2014.6946184
Filename
6946184
Link To Document