Title :
Study on realistic texture mapping for 3D models
Author :
Tzung-Han Lin ; Chung-Chien Lan ; Chi-Hsuan Wang ; Chien-Hsing Chen
Author_Institution :
Grad. Inst. of Color & Illumination Technol., Nat. Taiwan Univ. of Sci. & Technol., Taipei, Taiwan
Abstract :
This paper discusses the comparison of the visual appearances of 3D texture models. In this paper, we collected ten 3D digital models and each model is illustrated by three types of texture maps, says diffusion, bump and normal maps. All of these models are created by the image-based modeling method. In most cases, the normal map will improve the visual reality of 3D model appearance. However, the bump map and normal map, that are generated by software, may fail in specific conditions. Nevertheless, it is worth for improving the quality in rendering a 3D model.
Keywords :
image texture; rendering (computer graphics); solid modelling; 3D digital models; 3D texture models; image-based modeling; realistic texture mapping; rendering; visual reality; Rendering (computer graphics); Rough surfaces; Software; Solid modeling; Surface roughness; Three-dimensional displays; Visualization; 3D realistic model; Bump map; Diffuse map; Normal map;
Conference_Titel :
Information Science, Electronics and Electrical Engineering (ISEEE), 2014 International Conference on
Conference_Location :
Sapporo
Print_ISBN :
978-1-4799-3196-5
DOI :
10.1109/InfoSEEE.2014.6946184