DocumentCode :
1422463
Title :
Participation in Repeated Cooperative Spectrum Sensing: A Game-Theoretic Perspective
Author :
Yuan, Wei ; Leung, Henry ; Cheng, Wenqing ; Cheng, Siyue ; Chen, Bokan
Author_Institution :
Dept. of Electron. & Inf. Eng., Huazhong Univ. of Sci. & Technol., Wuhan, China
Volume :
11
Issue :
3
fYear :
2012
fDate :
3/1/2012 12:00:00 AM
Firstpage :
1000
Lastpage :
1011
Abstract :
In cognitive radio networks (CRNs), cooperative spectrum sensing (CSS) is usually performed periodically due to the uncertain activity of primary users (PUs). Considering the overhead in performing CSS, a selfish secondary user (SU) may not always participate in CSS. Instead, it elaborately selects a frequency (or number of times) for CSS participation to maximize its interest. A fusion center then schedules it to conduct CSS in appropriate periods. This paper investigates the interactive decision on the CSS participation frequency under sensing performance and quality of service (QoS) requirements. The problem is formulated as a noncooperative game, where Nash Equilibrium (NE) corresponds to the desired frequency selection outcome. Since the strategy sets of SUs are coupled, obtaining directly the NE requires explicit coordination among SUs, which is unrealistic in practice. Alternatively, we decompose the game into a lower-level uncoupled game and a higher-level optimization problem. A distributed hierarchical iterative algorithm (DHIA) is then proposed to obtain the desired frequency selection outcome without requiring explicit coordination. Furthermore, the uncertain sensing performance of SUs and the fairness issue are also considered. Finally, numerical results validate the effectiveness of the proposed scheme.
Keywords :
cognitive radio; cooperative communication; game theory; iterative methods; optimisation; quality of service; radio spectrum management; spread spectrum communication; CSS; Nash equilibrium; cognitive radio networks; cooperative spectrum sensing; distributed hierarchical iterative algorithm; frequency selection; fusion center; game theory; noncooperative game; optimization; primary users; quality of service; secondary user; Cascading style sheets; Delay; Games; Iterative methods; Optimization; Quality of service; Sensors; Cognitive radio networks; game theory; spectrum sensing;
fLanguage :
English
Journal_Title :
Wireless Communications, IEEE Transactions on
Publisher :
ieee
ISSN :
1536-1276
Type :
jour
DOI :
10.1109/TWC.2012.011012.102133
Filename :
6130551
Link To Document :
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