DocumentCode :
142329
Title :
FPGA implementation of multiple Pursuit-Evasion games with decentralized Learning Automata
Author :
Gao, Smith ; Givigi, Sidney N. ; Beaulieu, Alain Jg
Author_Institution :
Dept. of Electr. & Comput. Eng., R. Mil. Coll. of Canada, Kingston, ON, Canada
fYear :
2014
fDate :
March 31 2014-April 3 2014
Firstpage :
78
Lastpage :
82
Abstract :
This paper addresses the implementation of multiple Pursuit-Evasion (PE) games using Field Programmable Gate Array (FPGA) technology. The multi-agent game is modeled as Markov chains with each player working as a decentralized unit and using Learning Automata (LA). To take a desired action at each step for each player, an efficient Learning algorithm is used that leads to the players to evolve and adapt to the environment in order to solve difficult problems. To realize the PE game in the hardware devices, such as FPGAs in this paper, the system is optimized and designed based on the properties of the hardware technology. The implementation approaches for the realization of the main building blocks of the system are presented in detail. A modified Learning algorithm is used in the hardware implementation. This system has been developed in VHSIC Hardware Description Language (VHDL) and implemented using Xilinx Virtex 6 FPGAs. The simulation results have been achieved and presented in this paper. To prove the efficiency of the Learning algorithm designed with hardware technology, the simulation results are also presented in statistic version, which further proves that the speed of capture is decreased after using the Learning algorithm and finally converges to an equilibrium point in this multiple PE games.
Keywords :
Markov processes; convergence; decentralised control; evolutionary computation; field programmable gate arrays; game theory; hardware description languages; learning (artificial intelligence); learning automata; learning systems; multi-robot systems; FPGA implementation; FPGA technology; Markov chains; VHDL; VHSIC Hardware Description Language; Xilinx Virtex 6 FPGA; capture speed; convergence; decentralized learning automata; decentralized unit; field programmable gate array; hardware device; hardware technology; learning algorithm; multiagent game; multiple PE games; multiple pursuit-evasion games; player adaptation; player desired action; player evolution; statistic version; system design; system optimization; Algorithm design and analysis; Clocks; Logic gates; Decentralization; FPGA; Learning Automata; Multiple Pursuit-Evasion game; VHDL;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems Conference (SysCon), 2014 8th Annual IEEE
Conference_Location :
Ottawa, ON
Print_ISBN :
978-1-4799-2087-7
Type :
conf
DOI :
10.1109/SysCon.2014.6819239
Filename :
6819239
Link To Document :
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