DocumentCode :
1425124
Title :
Fill ´er up! [Graphics filling algorithms]
Author :
Glassner, Andrew
Volume :
21
Issue :
1
fYear :
2001
Firstpage :
78
Lastpage :
85
Abstract :
One of the most important and useful ideas in 2D computer graphics is the fill. Simple in concept but powerful in practice, filling is so basic a technique that there´s a fill tool in just about every 2D drawing system sold today. Probably one of the first important uses of fills was to color in 2D cartoon characters, but that´s just the tip of the iceberg. It´s hard to know who wrote the first fill routine, but it may have been Dick Shoup, who implemented a fill technique for his Superpaint system in the mid-1970s. The next big step was Alvy Ray Smith´s 24-bit flood-fill algorithm, which also included tint fill. Change came fast after that point, culminating in the sophisticated filling tools we have today. In this article, I discuss some fill techniques that I´ve cooked up over time to solve different jobs. I focus on techniques for identifying fill pixels
Keywords :
colour graphics; 2D computer graphics; 2D drawing systems; Superpaint system; colouring in; fill pixel identification; filling algorithms; filling tools; flood-fill algorithm; tint fill;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.895136
Filename :
895136
Link To Document :
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