DocumentCode
1431374
Title
Chamber of Mirrors: A Socially Activated Game Exploits Pervasive Technology
Author
Laibowitz, Mat ; Samanta, Vids ; Ali, Syed Reza ; Azuma, Ronald
Volume
11
Issue
2
fYear
2012
Firstpage
38
Lastpage
45
Abstract
Chamber of Mirrors offers a socially activated gaming experience built on a custom platform of interactive pervasive technologies. The authors review user tests and present techniques for overcoming the challenges of designing interactive applications for pervasive platforms.
Keywords
computer games; interactive systems; ubiquitous computing; Chamber of Mirrors; interactive application; interactive pervasive technology; pervasive computing; socially activated gaming experience; user test; Games; Interactive systems; Media; Mobile handsets; Pervasive computing; Sensors; Social network services; mobile applications; multimedia applications and multimedia signal processing; personal computing; pervasive computing; usage experience; wearable computers and body area networks; wireless sensor networks;
fLanguage
English
Journal_Title
Pervasive Computing, IEEE
Publisher
ieee
ISSN
1536-1268
Type
jour
DOI
10.1109/MPRV.2012.18
Filename
6138844
Link To Document