DocumentCode :
1431374
Title :
Chamber of Mirrors: A Socially Activated Game Exploits Pervasive Technology
Author :
Laibowitz, Mat ; Samanta, Vids ; Ali, Syed Reza ; Azuma, Ronald
Volume :
11
Issue :
2
fYear :
2012
Firstpage :
38
Lastpage :
45
Abstract :
Chamber of Mirrors offers a socially activated gaming experience built on a custom platform of interactive pervasive technologies. The authors review user tests and present techniques for overcoming the challenges of designing interactive applications for pervasive platforms.
Keywords :
computer games; interactive systems; ubiquitous computing; Chamber of Mirrors; interactive application; interactive pervasive technology; pervasive computing; socially activated gaming experience; user test; Games; Interactive systems; Media; Mobile handsets; Pervasive computing; Sensors; Social network services; mobile applications; multimedia applications and multimedia signal processing; personal computing; pervasive computing; usage experience; wearable computers and body area networks; wireless sensor networks;
fLanguage :
English
Journal_Title :
Pervasive Computing, IEEE
Publisher :
ieee
ISSN :
1536-1268
Type :
jour
DOI :
10.1109/MPRV.2012.18
Filename :
6138844
Link To Document :
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