• DocumentCode
    1431374
  • Title

    Chamber of Mirrors: A Socially Activated Game Exploits Pervasive Technology

  • Author

    Laibowitz, Mat ; Samanta, Vids ; Ali, Syed Reza ; Azuma, Ronald

  • Volume
    11
  • Issue
    2
  • fYear
    2012
  • Firstpage
    38
  • Lastpage
    45
  • Abstract
    Chamber of Mirrors offers a socially activated gaming experience built on a custom platform of interactive pervasive technologies. The authors review user tests and present techniques for overcoming the challenges of designing interactive applications for pervasive platforms.
  • Keywords
    computer games; interactive systems; ubiquitous computing; Chamber of Mirrors; interactive application; interactive pervasive technology; pervasive computing; socially activated gaming experience; user test; Games; Interactive systems; Media; Mobile handsets; Pervasive computing; Sensors; Social network services; mobile applications; multimedia applications and multimedia signal processing; personal computing; pervasive computing; usage experience; wearable computers and body area networks; wireless sensor networks;
  • fLanguage
    English
  • Journal_Title
    Pervasive Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1536-1268
  • Type

    jour

  • DOI
    10.1109/MPRV.2012.18
  • Filename
    6138844