DocumentCode
1431896
Title
Best Reply Search for Multiplayer Games
Author
Schadd, Maarten P D ; Winands, Mark H M
Author_Institution
Dept. of Knowledge Eng., Maastricht Univ., Maastricht, Netherlands
Volume
3
Issue
1
fYear
2011
fDate
3/1/2011 12:00:00 AM
Firstpage
57
Lastpage
66
Abstract
This paper proposes a new algorithm, called best reply search (BRS), for deterministic multiplayer games with perfect information. In BRS, only the opponent with the strongest counter move is allowed to make a move. More turns of the root player can be searched resulting in long-term planning. We test BRS in the games of Chinese Checkers, Focus, and Rolit™. In all games, BRS is superior to the maxn algorithm. We show that BRS also outperforms paranoid in Chinese Checkers and Focus. In Rolit, BRS is on equal footing with paranoid. We conclude that BRS is a promising search method for deterministic multiplayer games with perfect information.
Keywords
game theory; search problems; BRS; Chinese Checkers; Focus; Rolit™; best reply search; deterministic multiplayer games; Chinese Checkers; Focus; Max $^n$ ; Multiplayer games; Rolit; best reply search (BRS); paranoid;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2011.2107323
Filename
5696747
Link To Document