DocumentCode :
1431896
Title :
Best Reply Search for Multiplayer Games
Author :
Schadd, Maarten P D ; Winands, Mark H M
Author_Institution :
Dept. of Knowledge Eng., Maastricht Univ., Maastricht, Netherlands
Volume :
3
Issue :
1
fYear :
2011
fDate :
3/1/2011 12:00:00 AM
Firstpage :
57
Lastpage :
66
Abstract :
This paper proposes a new algorithm, called best reply search (BRS), for deterministic multiplayer games with perfect information. In BRS, only the opponent with the strongest counter move is allowed to make a move. More turns of the root player can be searched resulting in long-term planning. We test BRS in the games of Chinese Checkers, Focus, and Rolit™. In all games, BRS is superior to the maxn algorithm. We show that BRS also outperforms paranoid in Chinese Checkers and Focus. In Rolit, BRS is on equal footing with paranoid. We conclude that BRS is a promising search method for deterministic multiplayer games with perfect information.
Keywords :
game theory; search problems; BRS; Chinese Checkers; Focus; Rolit™; best reply search; deterministic multiplayer games; Chinese Checkers; Focus; Max $^n$; Multiplayer games; Rolit; best reply search (BRS); paranoid;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2011.2107323
Filename :
5696747
Link To Document :
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