• DocumentCode
    1431896
  • Title

    Best Reply Search for Multiplayer Games

  • Author

    Schadd, Maarten P D ; Winands, Mark H M

  • Author_Institution
    Dept. of Knowledge Eng., Maastricht Univ., Maastricht, Netherlands
  • Volume
    3
  • Issue
    1
  • fYear
    2011
  • fDate
    3/1/2011 12:00:00 AM
  • Firstpage
    57
  • Lastpage
    66
  • Abstract
    This paper proposes a new algorithm, called best reply search (BRS), for deterministic multiplayer games with perfect information. In BRS, only the opponent with the strongest counter move is allowed to make a move. More turns of the root player can be searched resulting in long-term planning. We test BRS in the games of Chinese Checkers, Focus, and Rolit™. In all games, BRS is superior to the maxn algorithm. We show that BRS also outperforms paranoid in Chinese Checkers and Focus. In Rolit, BRS is on equal footing with paranoid. We conclude that BRS is a promising search method for deterministic multiplayer games with perfect information.
  • Keywords
    game theory; search problems; BRS; Chinese Checkers; Focus; Rolit™; best reply search; deterministic multiplayer games; Chinese Checkers; Focus; Max $^n$; Multiplayer games; Rolit; best reply search (BRS); paranoid;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2011.2107323
  • Filename
    5696747