• DocumentCode
    143503
  • Title

    An analytical method of assessment of RemoteFX as a cloud gaming platform

  • Author

    Depasquale, Etienne ; Zammit, Audrey ; Camilleri, Michael ; Zammit, Saviour ; Muscat, Adrian ; Mallia, Pierre ; Scerri, Stefan

  • Author_Institution
    Dept. of Commun. & Comput. Eng., Univ. of Malta, Msida, Malta
  • fYear
    2014
  • fDate
    13-16 April 2014
  • Firstpage
    127
  • Lastpage
    133
  • Abstract
    This paper describes a cloud computing platform that executes graphics intensive programs, such as computer games, with the support of a GPU to render the graphics, and stream the ensuing video to a mobile device over bandwidth constrained channels. Controls on the mobile device allow the user to interact with the game remotely. Initial results based on a Microsoft Windows platform using the Hypervisor in Windows Server 2012, with RemoteFX are reported.
  • Keywords
    cloud computing; computer games; graphics processing units; mobile computing; quality of experience; rendering (computer graphics); video streaming; virtualisation; GPU; Hypervisor; Microsoft Windows platform; QoE; RemoteFX assessment; Windows Server 2012; bandwidth constrained channel; cloud computing platform; cloud gaming platform; computer games; graphics intensive programs; graphics rendering; mobile device; quality of experience; remote game interaction; video stream; virtualization; Bandwidth; Cloud computing; Games; Graphics; Graphics processing units; Monitoring; Servers; Cloud computing; Computer Games; GPU; Hypervisor; RemoteFX;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mediterranean Electrotechnical Conference (MELECON), 2014 17th IEEE
  • Conference_Location
    Beirut
  • Type

    conf

  • DOI
    10.1109/MELCON.2014.6820519
  • Filename
    6820519