• DocumentCode
    1435871
  • Title

    A Game-Engine-Based Platform for Modeling and Computing Artificial Transportation Systems

  • Author

    Miao, Qinghai ; Zhu, Fenghua ; Lv, Yisheng ; Cheng, Changjian ; Chen, Cheng ; Qiu, Xiaogang

  • Author_Institution
    Coll. of Comput. & Commun. Eng., Grad. Univ. of the Chinese Acad. of Sci., Beijing, China
  • Volume
    12
  • Issue
    2
  • fYear
    2011
  • fDate
    6/1/2011 12:00:00 AM
  • Firstpage
    343
  • Lastpage
    353
  • Abstract
    A game-engine-based modeling and computing platform for artificial transportation systems (ATSs) is introduced. As an important feature, the artificial-population module (APM) is described in both its macroscopic and microcosmic aspects. In this module, each person is designed similarly to the actors in games. The traffic-simulation module (TSM) is another important module, which takes advantage of Delta3D to construct a 3-D simulation environment. All mobile actors are also managed by this module with the help of the dynamic-actor-layer (DAL) mechanism that is offered by Delta3D. The platform is designed as agent-oriented, modularized, and distributed. Both modules, together with components that are responsible for message processing, rules, network, and interactions, are organized by the game manager (GM) in a flexible architecture. With the help of the network component, the platform can be constructed to implement a distributed simulation. Finally, four experiments are introduced to show functions and features of the platform.
  • Keywords
    computer games; digital simulation; message passing; mobile agents; solid modelling; traffic engineering computing; 3D simulation environment; Delta3D; agent-oriented platform; artificial transportation system computing; artificial transportation system modeling; artificial-population module; distributed simulation; dynamic actor layer mechanism; game engine-based platform; game manager; message processing; traffic-simulation module; Cities and towns; Computational modeling; Engines; Games; Training; Vehicles; Artificial transportation systems (ATS); distributed simulation; game engine;
  • fLanguage
    English
  • Journal_Title
    Intelligent Transportation Systems, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1524-9050
  • Type

    jour

  • DOI
    10.1109/TITS.2010.2103400
  • Filename
    5701778