DocumentCode :
1436451
Title :
Modeling Object Pursuit for Desktop Virtual Reality
Author :
Liu, Lei ; Van Liere, Robert
Volume :
18
Issue :
7
fYear :
2012
fDate :
7/1/2012 12:00:00 AM
Firstpage :
1017
Lastpage :
1026
Abstract :
Models of interaction tasks are quantitative descriptions of relationships between human temporal performance and the spatial characteristics of the interactive tasks. Examples include Fitts´ law for modeling the pointing task and Accot and Zhai´s steering law for the path steering task. Interaction models can be used as guidelines to design efficient user interfaces and quantitatively evaluate interaction techniques and input devices. In this paper, we introduce and experimentally verify an interaction model for a 3D object-pursuit interaction task. Object pursuit requires that a user continuously tracks an object that moves with constant velocities in a desktop virtual environment. For modeling purposes, we divide the total object-pursuit movement into a tracking phase and a correction phase. Following a two-step modeling methodology that is originally proposed in this paper, the time for the correction phase is modeled as a function of path length, path curvature, target width, and target velocity. The object-pursuit model can be used to quantitatively evaluate the efficiency of user interfaces that involve 3D interaction with moving objects.
Keywords :
user interfaces; virtual reality; 3D object-pursuit interaction task; Accot; Fitts law; Zhai steering law; correction phase; desktop virtual reality; human temporal performance; input devices; moving objects; path curvature; path length; path steering task; pointing task; quantitatively evaluate interaction techniques; spatial characteristics; target velocity; target width; tracking phase; two-step modeling methodology; user interfaces; Computational modeling; Equations; Mathematical model; Solid modeling; Target tracking; Virtual environments; 3D interaction; interaction modeling; object pursuit.; Adult; Analysis of Variance; Computer Graphics; Computers; Feedback, Sensory; Female; Humans; Male; Models, Theoretical; Psychomotor Performance; Regression Analysis; Statistics, Nonparametric; User-Computer Interface; Video Games;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2012.31
Filename :
6143941
Link To Document :
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