Author :
Preda, Marius ; Arsov, Ivica ; Morán, Francisco
Abstract :
The paper is an overview of 3D graphics assets and applications standards.The authors analyzed the three main open standards dealing with three-dimensional (3-D) graphics content and applications, X3D, COLLADA, and MPEG4, to clarify the role of each with respect to the following criteria: ability to describe only the graphics assets in a synthetic 3-D scene or also its behavior as an application, compression capacities, and appropriateness for authoring, transmission, and publishing. COLLADA could become the interchange format for authoring tools; MPEG4 on top of it (as specified in MPEG-4 Part 25), the publishing format for graphics assets; and X3D, the standard for interactive applications, enriched by MPEG-4 compression in the case of online ones. The authors also mentioned that in order to build a mobile application, a developer has to consider different hardware configurations and performances, different operating systems, different screen sizes, and input controls.
Keywords :
data compression; mobile computing; solid modelling; standards; 3D graphics application; 3D graphics content; 3D graphics standards; COLLADA; MPEG4; X3D; authoring appropriateness; authoring tools; compression capacities; graphics assets description; interchange format; mobile application; publishing appropriateness; publishing format; synthetic 3D scene; transmission appropriateness; Application software; Computer graphics; Electronics industry; Layout; MPEG 4 Standard; Production; Publishing; Semiconductor films; Standards publication; XML;