• DocumentCode
    1439928
  • Title

    Avoiding repetition [software design]

  • Author

    Fowler, M.

  • Volume
    18
  • Issue
    1
  • fYear
    2001
  • Firstpage
    97
  • Lastpage
    99
  • Abstract
    Software design is not easy-not easy to do, teach, or evaluate. Much of software education these days is about products and APIs, yet much of these are transient, whereas good design is eternal, if only we could figure out what good design is. The author has been struck by one of the underlying principles that leads to better designs: remove duplication. The principle is simple: say anything in your program only once. Stated blandly like that, it hardly bears saying. Yet identifying and removing repetition can lead to many interesting consequences. The author looks at a simple case of subroutine calls. He considers the benefits of design patterns
  • Keywords
    object-oriented methods; subroutines; systems analysis; design patterns; duplication removal; repetition removal; software design; software education; subroutine calls; HTML; Pattern recognition; Plugs; Printers; Printing; Wire;
  • fLanguage
    English
  • Journal_Title
    Software, IEEE
  • Publisher
    ieee
  • ISSN
    0740-7459
  • Type

    jour

  • DOI
    10.1109/52.903175
  • Filename
    903175