DocumentCode
1439928
Title
Avoiding repetition [software design]
Author
Fowler, M.
Volume
18
Issue
1
fYear
2001
Firstpage
97
Lastpage
99
Abstract
Software design is not easy-not easy to do, teach, or evaluate. Much of software education these days is about products and APIs, yet much of these are transient, whereas good design is eternal, if only we could figure out what good design is. The author has been struck by one of the underlying principles that leads to better designs: remove duplication. The principle is simple: say anything in your program only once. Stated blandly like that, it hardly bears saying. Yet identifying and removing repetition can lead to many interesting consequences. The author looks at a simple case of subroutine calls. He considers the benefits of design patterns
Keywords
object-oriented methods; subroutines; systems analysis; design patterns; duplication removal; repetition removal; software design; software education; subroutine calls; HTML; Pattern recognition; Plugs; Printers; Printing; Wire;
fLanguage
English
Journal_Title
Software, IEEE
Publisher
ieee
ISSN
0740-7459
Type
jour
DOI
10.1109/52.903175
Filename
903175
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