• DocumentCode
    1446319
  • Title

    Real-Time Creased Approximate Subdivision Surfaces with Displacements

  • Author

    Kovacs, Denis ; Mitchell, Jason ; Drone, Shanon ; Zorin, Denis

  • Author_Institution
    Dept. of Comput. Sci., New York Univ., New York, NY, USA
  • Volume
    16
  • Issue
    5
  • fYear
    2010
  • Firstpage
    742
  • Lastpage
    751
  • Abstract
    We present an extension of Loop and Schaefer´s approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve´s Source game engine and analyze performance of our implementation.
  • Keywords
    computer games; computer graphic equipment; computer graphics; coprocessors; Catmull-Clark surfaces; Schaefer approximation; real-time creased approximate subdivision surfaces; valve source game engine; GPU tessellation; Subdivision surfaces; displacement mapping; geometric modeling; hardware rendering; video games.;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2010.31
  • Filename
    5433807