DocumentCode
1446319
Title
Real-Time Creased Approximate Subdivision Surfaces with Displacements
Author
Kovacs, Denis ; Mitchell, Jason ; Drone, Shanon ; Zorin, Denis
Author_Institution
Dept. of Comput. Sci., New York Univ., New York, NY, USA
Volume
16
Issue
5
fYear
2010
Firstpage
742
Lastpage
751
Abstract
We present an extension of Loop and Schaefer´s approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve´s Source game engine and analyze performance of our implementation.
Keywords
computer games; computer graphic equipment; computer graphics; coprocessors; Catmull-Clark surfaces; Schaefer approximation; real-time creased approximate subdivision surfaces; valve source game engine; GPU tessellation; Subdivision surfaces; displacement mapping; geometric modeling; hardware rendering; video games.;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2010.31
Filename
5433807
Link To Document