• DocumentCode
    1446875
  • Title

    Autocalibrating Tiled Projectors on Piecewise Smooth Vertically Extruded Surfaces

  • Author

    Sajadi, Behzad ; Majumder, Aditi

  • Author_Institution
    Dept. of Comput. Sci., Univ. of California, Irvine, CA, USA
  • Volume
    17
  • Issue
    9
  • fYear
    2011
  • Firstpage
    1209
  • Lastpage
    1222
  • Abstract
    In this paper, we present a novel technique to calibrate multiple casually aligned projectors on fiducial-free piecewise smooth vertically extruded surfaces using a single camera. Such surfaces include cylindrical displays and CAVEs, common in immersive virtual reality systems. We impose two priors to the display surface. We assume the surface is a piecewise smooth vertically extruded surface for which the aspect ratio of the rectangle formed by the four corners of the surface is known and the boundary is visible and segmentable. Using these priors, we can estimate the display´s 3D geometry and camera extrinsic parameters using a nonlinear optimization technique from a single image without any explicit display to camera correspondences. Using the estimated camera and display properties, the intrinsic and extrinsic parameters of each projector are recovered using a single projected pattern seen by the camera. This in turn is used to register the images on the display from any arbitrary viewpoint making it appropriate for virtual reality systems. The fast convergence and robustness of this method is achieved via a novel dimension reduction technique for camera parameter estimation and a novel deterministic technique for projector property estimation. This simplicity, efficiency, and robustness of our method enable several coveted features for nonplanar projection-based displays. First, it allows fast recalibration in the face of projector, display or camera movements and even change in display shape. Second, this opens up, for the first time, the possibility of allowing multiple projectors to overlap on the corners of the CAVE-a popular immersive VR display system. Finally, this opens up the possibility of easily deploying multiprojector displays on aesthetic novel shapes for edutainment and digital signage applications
  • Keywords
    cameras; geometry; image registration; image segmentation; optimisation; parameter estimation; solid modelling; three-dimensional displays; virtual reality; 3D geometry; CAVE; VR display system; camera extrinsic parameters; camera parameter estimation; cylindrical displays; digital signage applications; dimension reduction technique; edutainment; fiducial-free piecewise smooth vertically extruded surface; image registration; immersive virtual reality systems; nonlinear optimization technique; nonplanar projection based display; projector property estimation; single camera; Calibration; Cameras; Optimization; Registers; Shape; Surface reconstruction; Three dimensional displays; CAVES.; Tiled displays; autocalibration; cylindrical displays; geometric registration;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2011.33
  • Filename
    5710903