Title :
Recognizing Chessboard and Positioning Checkboard in Chinese Chess Game System
Author :
Huibai Wang ; Ming Shi
Author_Institution :
Coll. of Inf. Eng., North China Univ. of Technol., Beijing, China
Abstract :
With the widely used of augmented reality, we designed a remote chess game system based on augmented reality. It has the potential significance. The system can make two people both living in different places to play chess as they are playing face to face and can communicate with each other. In this paper, we make an introduction to the recognition and the positioning of the check board in detail. In the positioning of the check board module, a method based on the linear distance parameter of automatic threshold segmentation is presented to detect the redundant lines to eliminate. Eventually, the 9 * 10 mode was determined to be the best. We show in the experiment that this method is very effective and can play a reference to similar problems, such as Gobang, the game of go and other board games.
Keywords :
augmented reality; computer games; image segmentation; redundancy; Chinese chess game system; Gobang; augmented reality; automatic threshold segmentation; board games; checkboard module positioning; checkboard module recognition; go game; linear distance parameter; redundant line elimination; remote chess game system design; Augmented reality; Computers; Educational institutions; Equations; Face; Games; Image edge detection; Augmented Reality; automatic threshold segmentation; board games; check board;
Conference_Titel :
Communication Systems and Network Technologies (CSNT), 2014 Fourth International Conference on
Conference_Location :
Bhopal
Print_ISBN :
978-1-4799-3069-2
DOI :
10.1109/CSNT.2014.240