• DocumentCode
    144963
  • Title

    Collaborative Augmented Reality in Education: A Review

  • Author

    Phon, Danakorn Nincarean Eh ; Ali, Mohammed Babiker ; Halim, Noor Dayana Abd

  • Author_Institution
    Dept. of Educ. Sci., Math. & Creative Multimedia, Univ. Teknol. Malaysia, Skudai, Malaysia
  • fYear
    2014
  • fDate
    11-13 April 2014
  • Firstpage
    78
  • Lastpage
    83
  • Abstract
    Globalization and innovation in technology have led to the extensive use of the latest technology in almost every sector, and education is no exception. Different technologies have been employed in various disciplines within the educational sector. Studies have shown that technology can enhance teaching and learning experiences. Augmented Reality (AR) is a new technology with vast potentials and great pedagogical value that offers new methods for education. AR enables the overlaying of computer-generated virtual information into the real environment in real time. Thus, researchers believed that the AR has provided new opportunities for designing engaging learning environments. Although the AR may improve educational outcomes, the main factor is to understand the process of designing the AR to support learning activities. Thus, various instructional strategies such as collaborative learning, were considered when designing an AR learning environment. Collaborative learning permits students to engage with other students and the educational content at the same time, resulting in a deeper understanding and higher motivation. Because educational research concerning collaborative AR is still in its infancy, this paper intends to review the literatures concerning collaborative AR, its previous usages and its potential in educational context.
  • Keywords
    augmented reality; computer aided instruction; groupware; teaching; AR learning environment; collaborative augmented reality; collaborative learning; computer-generated virtual information; education; globalization; innovation; teaching; Augmented reality; Collaboration; Collaborative work; Education; Games; Global Positioning System; Three-dimensional displays; Augmented Reality; collaborative learning; education;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Teaching and Learning in Computing and Engineering (LaTiCE), 2014 International Conference on
  • Conference_Location
    Kuching
  • Type

    conf

  • DOI
    10.1109/LaTiCE.2014.23
  • Filename
    6821833