• DocumentCode
    145006
  • Title

    Addressing the Needs of Gaming Approach in Hazard Identification Training

  • Author

    Mohd, Norhazren Izatie ; Ali, Kherun Nita

  • Author_Institution
    Fac. of Built & Environ., Univ. Teknol. Malaysia, Skudai, Malaysia
  • fYear
    2014
  • fDate
    11-13 April 2014
  • Firstpage
    212
  • Lastpage
    215
  • Abstract
    Construction industry is reportedly the third highest accident occurrence after manufacturing and agriculture. Research have shown that hazard is the major factor that contributes to accident on construction sites. Thus, training on hazard identification is important to construction workers as they need to understand how to identify and act wisely in handling hazards. Construction Industry Development Board (CIDB) and National Institute of Occupational Safety and Health (NIOSH) through government initiatives provide trainings in order to enhance the knowledge on safety among the construction individuals. Currently, trainings are conducted through lectures, hands-on and video demonstration. However, these approaches can only increase the awareness and theoretical knowledge of the trainee which 70% of the training modules cover the theoretical aspects and the rest is the hands-on. Unfortunately, they are not able to practice the theories that they have learnt. Moreover, the cost of training is high and not all levels of construction workers could afford to attend the training. Gaming approach seems to be an approach that could provide more hands-on training. Unlike the above mentioned conventional approach, the gaming approach allows users to experience and practice a real life scenario within a gaming environment. As well as it is an affordable module, this approach offers flexibility to users in term of time and venues. The purpose of this paper is to address the needs of gaming approach to enhance the hazard identification training, by providing an immersive, real experience and affordable approach to training.
  • Keywords
    accidents; civil engineering computing; computer based training; construction industry; hazards; industrial training; occupational health; occupational safety; CIDB; Construction Industry Development Board; NIOSH; National Institute of Occupational Safety and Health; accident; gaming approach; hands-on training; hazard handling; hazard identification training module; safety training; video demonstration; Accidents; Games; Hazards; Solid modeling; Training; Gaming Approach; Hazard Identification; Safety Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Teaching and Learning in Computing and Engineering (LaTiCE), 2014 International Conference on
  • Conference_Location
    Kuching
  • Type

    conf

  • DOI
    10.1109/LaTiCE.2014.48
  • Filename
    6821858