DocumentCode :
1450857
Title :
A Game Platform for Treatment of Amblyopia
Author :
To, Long ; Thompson, Benjamin ; Blum, Jeffrey R. ; Maehara, Goro ; Hess, Robert F. ; Cooperstock, Jeremy R.
Author_Institution :
Centre for Intell. Machines, McGill Univ., Montreal, QC, Canada
Volume :
19
Issue :
3
fYear :
2011
fDate :
6/1/2011 12:00:00 AM
Firstpage :
280
Lastpage :
289
Abstract :
We have developed a prototype device for take-home use that can be used in the treatment of amblyopia. The therapeutic scenario we envision involves patients first visiting a clinic, where their vision parameters are assessed and suitable parameters are determined for therapy. Patients then proceed with the actual therapeutic treatment on their own, using our device, which consists of an Apple iPod Touch running a specially modified game application. Our rationale for choosing to develop the prototype around a game stems from multiple requirements that such an application satisfies. First, system operation must be sufficiently straight-forward that ease-of-use is not an obstacle. Second, the application itself should be compelling and motivate use more so than a traditional therapeutic task if it is to be used regularly outside of the clinic. This is particularly relevant for children, as compliance is a major issue for current treatments of childhood amblyopia. However, despite the traditional opinion that treatment of amblyopia is only effective in children, our initial results add to the growing body of evidence that improvements in visual function can be achieved in adults with amblyopia.
Keywords :
biomedical equipment; eye; medical disorders; patient treatment; visual perception; amblyopia treatment; game platform; patient therapy; therapeutic treatment; traditional therapeutic task; vision parameters; visual function; Fellows; Games; Noise; Portable media players; Prototypes; Vision defects; Visualization; Biology; biomedical engineering; brain stimulation; cognition; cognitive informatics; cybernetics; medical diagnosis; medical treatment; neural engineering; physiology; psychology; psychometric testing; sensitivity and specificity; Adolescent; Adult; Algorithms; Amblyopia; Calibration; Computers; Depth Perception; Equipment Design; Eye Movements; Female; Humans; Male; Middle Aged; Photic Stimulation; Psychomotor Performance; Software; User-Computer Interface; Video Games; Vision, Binocular; Young Adult;
fLanguage :
English
Journal_Title :
Neural Systems and Rehabilitation Engineering, IEEE Transactions on
Publisher :
ieee
ISSN :
1534-4320
Type :
jour
DOI :
10.1109/TNSRE.2011.2115255
Filename :
5713843
Link To Document :
بازگشت