DocumentCode :
1451580
Title :
Multipurpose strategic planning in the game of Go
Author :
Hu, Shui ; Lehner, Paul E.
Author_Institution :
Hughes Inf. Technol. Syst., Upper Marlboro, MD, USA
Volume :
19
Issue :
9
fYear :
1997
fDate :
9/1/1997 12:00:00 AM
Firstpage :
1048
Lastpage :
1051
Abstract :
A heuristic method for adversarial planning is developed to address the problem of multipurpose planning in the game of Go. Static analysis and dynamic look ahead on both strategic and tactical levels are used to generate possible goals and to identify interactions among the achievability of various goals. Strategic, multipurpose goals are composed of sets of interacting goals
Keywords :
games of skill; knowledge representation; planning (artificial intelligence); strategic planning; achievability; adversarial planning; dynamic look ahead; game of Go; heuristic method; interacting goals; multipurpose strategic planning; possible goals; static analysis; strategic multipurpose goals; Artificial intelligence; Data mining; High performance computing; Information analysis; Information technology; Knowledge representation; Pattern analysis; Strategic planning;
fLanguage :
English
Journal_Title :
Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publisher :
ieee
ISSN :
0162-8828
Type :
jour
DOI :
10.1109/34.615454
Filename :
615454
Link To Document :
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