DocumentCode
1452367
Title
Digital Media and the Beginning Designer
Author
Goldman, G.
Author_Institution
New Jersey Inst. of Technol., Newark, NJ, USA
Volume
32
Issue
2
fYear
2012
Firstpage
14
Lastpage
21
Abstract
Use and creation of computer graphics can be effectively taught to beginning design students in the context of discipline-specific design projects. In particular, a case study of the pedagogy implemented by the New Jersey Institute of Technology´s College of Architecture + Design provides examples of how teachers harness the students´ desire to create and provide educational opportunities for undergraduates to learn about the use of digital media in the processes and products of design. Employing a carefully constructed sequence, students are exposed to (and use) computer applications for raster imaging, vector drawing, 3D modeling and rendering, and eventually building information modeling and time-based sequential representation all while producing original work through analysis and synthesis.
Keywords
computer science education; design; educational computing; rendering (computer graphics); solid modelling; 3D modeling; beginning design students; computer graphics; digital media; discipline-specific design projects; educational opportunities; raster imaging; rendering; vector drawing; Computer science education; Design methodology; Education courses; architecture; art and design; computer graphics; education; interior design;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2012.35
Filename
6155163
Link To Document