• DocumentCode
    1452524
  • Title

    Cinematic Visual Discourse: Representation, Generation, and Evaluation

  • Author

    Jhala, Arnav ; Young, R. Michael

  • Author_Institution
    Jack Baskin Sch. of Eng., Univ. of California, Santa Cruz, CA, USA
  • Volume
    2
  • Issue
    2
  • fYear
    2010
  • fDate
    6/1/2010 12:00:00 AM
  • Firstpage
    69
  • Lastpage
    81
  • Abstract
    In this paper, we present the design, implementation, and evaluation of an end-to-end camera planning system called Darshak. Darshak automatically constructs cinematic narrative discourse of a given story in a 3-D virtual environment. It utilizes a hierarchical partial-order causal link (POCL) planning algorithm to generate narrative plans that contain story events and camera directives for filming them. Dramatic situation patterns, commonly used by writers of fictional narratives, are formalized as communicative plan operators that provide a basis for structuring the cinematic content of the story´s visualization. The dramatic patterns are realized through abstract communicative operators that represent operations on a viewer´s beliefs about the story and its telling. Camera shot compositions and transitions are defined in this plan-based framework as execution primitives. Darshak´s performance is evaluated through a novel user study based on techniques used to evaluate existing cognitive models of narrative comprehension. Initial study reveals significant effect of the choice of visualization strategies on measured viewer comprehension. It further shows significant effect of Darshak´s choice of visualization strategy on comprehension.
  • Keywords
    cinematography; virtual reality; 3D virtual environment; Darshak; abstract communicative operators; camera shot composition; cinematic visual discourse; dramatic situation pattern; end-to-end camera planning system; hierarchical partial order causal link planning algorithm; plan based framework; Discourse generation; machinima generation; planning;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2010.2046486
  • Filename
    5438752