Title :
Adaptive Game AI Architecture with Player Modeling
Author :
Mineda Carneiro, Emanuel ; Da Cunha, Adilson Marques ; Vieira Dias, Luiz Alberto
Author_Institution :
Comput. Sci. Div., Brazilian Aeronaut. Inst. of Technol. (ITA), Sao Jose dos Campos, Brazil
Abstract :
Computer controlled characters in games are expected to present realistic behaviors and adapt them depending on current situation. This paper proposes an approach for a reliable real time adaptive game AI architecture based upon player modeling.
Keywords :
artificial intelligence; computer games; adaptive game AI architecture; computer controlled characters; computer games; player modeling; Adaptation models; Artificial intelligence; Computational modeling; Computer architecture; Games; Real-time systems; Reliability; AI; adaptive behavior; decision making; player modeling;
Conference_Titel :
Information Technology: New Generations (ITNG), 2014 11th International Conference on
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4799-3187-3
DOI :
10.1109/ITNG.2014.40