• DocumentCode
    145308
  • Title

    Adaptive Game AI Architecture with Player Modeling

  • Author

    Mineda Carneiro, Emanuel ; Da Cunha, Adilson Marques ; Vieira Dias, Luiz Alberto

  • Author_Institution
    Comput. Sci. Div., Brazilian Aeronaut. Inst. of Technol. (ITA), Sao Jose dos Campos, Brazil
  • fYear
    2014
  • fDate
    7-9 April 2014
  • Firstpage
    40
  • Lastpage
    45
  • Abstract
    Computer controlled characters in games are expected to present realistic behaviors and adapt them depending on current situation. This paper proposes an approach for a reliable real time adaptive game AI architecture based upon player modeling.
  • Keywords
    artificial intelligence; computer games; adaptive game AI architecture; computer controlled characters; computer games; player modeling; Adaptation models; Artificial intelligence; Computational modeling; Computer architecture; Games; Real-time systems; Reliability; AI; adaptive behavior; decision making; player modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: New Generations (ITNG), 2014 11th International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4799-3187-3
  • Type

    conf

  • DOI
    10.1109/ITNG.2014.40
  • Filename
    6822173