• DocumentCode
    145319
  • Title

    Biofeedback Implementation in a Video Game Environment

  • Author

    Bischke, Christopher ; Debnath, N.

  • Author_Institution
    Comput. Sci. Dept., Winona State Univ., Winona, MN, USA
  • fYear
    2014
  • fDate
    7-9 April 2014
  • Firstpage
    78
  • Lastpage
    83
  • Abstract
    This paper introduces a new hardware-software solution for game development. Currently, game developers do not utilize any dynamic inputs that are based off of a player´s reaction. The goal of this paper is to research how effectively and efficiently biofeedback can be implemented into a videogame. This process is evaluated from both the hardware and software implementation of heart rate monitoring. On the software side, the game dynamically generate events based on a player´s heart rate. Basing the software off of a player´s reaction feedback yields an intimate player-game experience.
  • Keywords
    cardiology; computer games; medical computing; patient monitoring; biofeedback implementation; game developers; game development; hardware-software solution; heart rate monitoring; intimate player game experience; video game environment; Biological control systems; Biomedical monitoring; Games; Hardware; Heart rate; Monitoring; Software; Biofeedback; Game Interaction; Hardware; Software Implementation; Video Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: New Generations (ITNG), 2014 11th International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4799-3187-3
  • Type

    conf

  • DOI
    10.1109/ITNG.2014.20
  • Filename
    6822179