DocumentCode :
145319
Title :
Biofeedback Implementation in a Video Game Environment
Author :
Bischke, Christopher ; Debnath, N.
Author_Institution :
Comput. Sci. Dept., Winona State Univ., Winona, MN, USA
fYear :
2014
fDate :
7-9 April 2014
Firstpage :
78
Lastpage :
83
Abstract :
This paper introduces a new hardware-software solution for game development. Currently, game developers do not utilize any dynamic inputs that are based off of a player´s reaction. The goal of this paper is to research how effectively and efficiently biofeedback can be implemented into a videogame. This process is evaluated from both the hardware and software implementation of heart rate monitoring. On the software side, the game dynamically generate events based on a player´s heart rate. Basing the software off of a player´s reaction feedback yields an intimate player-game experience.
Keywords :
cardiology; computer games; medical computing; patient monitoring; biofeedback implementation; game developers; game development; hardware-software solution; heart rate monitoring; intimate player game experience; video game environment; Biological control systems; Biomedical monitoring; Games; Hardware; Heart rate; Monitoring; Software; Biofeedback; Game Interaction; Hardware; Software Implementation; Video Game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Technology: New Generations (ITNG), 2014 11th International Conference on
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4799-3187-3
Type :
conf
DOI :
10.1109/ITNG.2014.20
Filename :
6822179
Link To Document :
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