• DocumentCode
    1453709
  • Title

    Controlled Coalitional Games for Cooperative Mobile Social Networks

  • Author

    Niyato, Dusit ; Wang, Ping ; Saad, Walid ; Hjòrungnes, Are

  • Author_Institution
    Sch. of Comput. Eng., Nanyang Technol. Univ. (NTU), Singapore, Singapore
  • Volume
    60
  • Issue
    4
  • fYear
    2011
  • fDate
    5/1/2011 12:00:00 AM
  • Firstpage
    1812
  • Lastpage
    1824
  • Abstract
    Mobile social networks have been introduced as a new efficient (i.e., minimizing bandwidth usage) and effective (i.e., minimizing the delay or maximizing the number of target recipients) way of disseminating content and information to a particular group of mobile users who share similar interests. In this paper, we investigate how the content providers and the network operator can interact to distribute content in a mobile social network. The objective of each content provider is to minimize the cost that pertains to the time used to distribute the content to the subscribed mobile users and the cost due to the price paid to the network operator for transferring the content over a wireless connection through a base station. Although the content providers can cooperate by forming coalitions for sharing a wireless connection, the network operator can control the amount of bandwidth provided over the wireless connection. We introduce a novel coalitional game model, which is referred to as the controlled coalitional game, to investigate the decision-making process of the content providers and the network operator. Numerical studies show that, given the allocated bandwidth from the network operator, the content providers can self organize into coalitions while minimizing their individual cost. In addition, the results demonstrate that the revenue of the network operator can be maximized when the bandwidth allocation is performed while considering the coalitional structure of the content providers.
  • Keywords
    decision making; game theory; groupware; information dissemination; mobile computing; social networking (online); bandwidth allocation; base station; content dissemination; controlled coalitional games; cooperative mobile social networks; cost minimization; decision-making process; game theory; information dissemination; network operator; wireless connection; Bandwidth; Games; Markov processes; Mobile communication; Mobile computing; Social network services; Wireless communication; Coalitional game; content provider; game theory; mobile social network;
  • fLanguage
    English
  • Journal_Title
    Vehicular Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9545
  • Type

    jour

  • DOI
    10.1109/TVT.2011.2116816
  • Filename
    5715895