• DocumentCode
    145403
  • Title

    Interactive near-field illumination for photorealistic augmented reality on mobile devices

  • Author

    Rohmer, Kai ; Buschel, Wolfgang ; Dachselt, Raimund ; Grosch, Thorsten

  • Author_Institution
    Comput. Visualistics, Univ. of Magdeburg, Magdeburg, Germany
  • fYear
    2014
  • fDate
    10-12 Sept. 2014
  • Firstpage
    29
  • Lastpage
    38
  • Abstract
    Mobile devices become more and more important today, especially for augmented reality (AR) applications in which the camera of the mobile device acts like a window into the mixed reality world. Up to now, no photorealistic augmentation is possible since the computational power of the mobile devices is still too weak. Even a streaming solution from a stationary PC would cause a latency that affects user interactions considerably. Therefore, we introduce a differential illumination method that allows for a consistent illumination of the inserted virtual objects on mobile devices, avoiding a delay. The necessary computation effort is shared between a stationary PC and the mobile devices to make use of the capacities available on both sides. The method is designed such that only a minimum amount of data has to be transferred asynchronously between the stationary PC and one or multiple mobile devices. This allows for an interactive illumination of virtual objects with a consistent appearance under both temporally and spatially varying real illumination conditions. To describe the complex near-field illumination in an indoor scenario, multiple HDR video cameras are used to capture the illumination from multiple directions. In this way, sources of illumination can be considered that are not directly visible to the mobile device because of occlusions and the limited field of view of built-in cameras.
  • Keywords
    augmented reality; lighting; mobile computing; AR application; differential illumination method; illumination condition; illumination source; interactive near-field illumination; mixed reality; mobile device; necessary computation effort; photorealistic augmented reality; virtual objects; Cameras; Image reconstruction; Light sources; Lighting; Mobile handsets; Rendering (computer graphics); Streaming media; Artificial; Augmented and Virtual Realities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism H.5.1 [Information Interfaces and Representation];
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
  • Conference_Location
    Munich
  • Type

    conf

  • DOI
    10.1109/ISMAR.2014.6948406
  • Filename
    6948406