• DocumentCode
    145470
  • Title

    [Poster] Augmentation of live excavation work for subsurface utilities engineering

  • Author

    Cote, Stephane ; Letourneau, Ian ; Marcoux-Ouellet, Jade

  • Author_Institution
    Bentley Syst., Inc., Quebec City, QC, Canada
  • fYear
    2014
  • fDate
    10-12 Sept. 2014
  • Firstpage
    259
  • Lastpage
    260
  • Abstract
    The virtual excavation is a well-known augmentation technique that was proposed for city road environments. It can be used for planning excavation work by augmenting the road surface with a virtual excavation revealing subsurface utility pipes. In this paper, we proposed an extension of the virtual excavation technique for live augmentation of excavation work sites. Our miniaturized setup, consisting of a sandbox and a Kinect device, was used to simulate dynamic terrain topography capture. We hypothesized that the virtual excavation could be used live on the ground being excavated, which could facilitate the excavator operator´s work. Our results show that the technique can indeed be adapted to dynamic terrain topography, but turns out to occlude terrain in a potentially hazardous way. Potential solutions include the use of virtual paint markings instead of a virtual excavation.
  • Keywords
    civil engineering computing; public utilities; virtual reality; city road environment; dynamic terrain topography capture; live excavation work; subsurface utilities engineering; subsurface utility pipes; virtual excavation; virtual paint markings; Augmented reality; Data visualization; Real-time systems; Roads; Surface topography; Surface treatment; Augmented reality; infrastructure; subsurface utilities; virtual excavation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
  • Conference_Location
    Munich
  • Type

    conf

  • DOI
    10.1109/ISMAR.2014.6948439
  • Filename
    6948439