DocumentCode
145470
Title
[Poster] Augmentation of live excavation work for subsurface utilities engineering
Author
Cote, Stephane ; Letourneau, Ian ; Marcoux-Ouellet, Jade
Author_Institution
Bentley Syst., Inc., Quebec City, QC, Canada
fYear
2014
fDate
10-12 Sept. 2014
Firstpage
259
Lastpage
260
Abstract
The virtual excavation is a well-known augmentation technique that was proposed for city road environments. It can be used for planning excavation work by augmenting the road surface with a virtual excavation revealing subsurface utility pipes. In this paper, we proposed an extension of the virtual excavation technique for live augmentation of excavation work sites. Our miniaturized setup, consisting of a sandbox and a Kinect device, was used to simulate dynamic terrain topography capture. We hypothesized that the virtual excavation could be used live on the ground being excavated, which could facilitate the excavator operator´s work. Our results show that the technique can indeed be adapted to dynamic terrain topography, but turns out to occlude terrain in a potentially hazardous way. Potential solutions include the use of virtual paint markings instead of a virtual excavation.
Keywords
civil engineering computing; public utilities; virtual reality; city road environment; dynamic terrain topography capture; live excavation work; subsurface utilities engineering; subsurface utility pipes; virtual excavation; virtual paint markings; Augmented reality; Data visualization; Real-time systems; Roads; Surface topography; Surface treatment; Augmented reality; infrastructure; subsurface utilities; virtual excavation;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
Conference_Location
Munich
Type
conf
DOI
10.1109/ISMAR.2014.6948439
Filename
6948439
Link To Document