DocumentCode
145488
Title
[Poster] Device vs. user perspective rendering in google glass AR applications
Author
Lima, Joao Paulo ; Roberto, Rafael ; Teixeira, Joao Marcelo ; Teichrieb, Veronica
fYear
2014
fDate
10-12 Sept. 2014
Firstpage
279
Lastpage
280
Abstract
According to Gartner´s 2013 Hype Cycle for Emerging Technologies, Augmented Reality will reach its Plateu of Productivity before Wearable User Interfaces. In this work, device and user-perspective rendering are compared regarding their applicability to AR-based solutions for Google Glass. The conducted experiment measured and evaluated the advantages and drawbacks on each method and also got positive and negative feedbacks given by users. The tests showed that users preferred the device-perspective approach.
Keywords
augmented reality; interactive devices; rendering (computer graphics); Google Glass AR application; Hype Cycle for Emerging Technologies; augmented reality; device rendering; device-perspective approach; user perspective rendering; wearable user interfaces; Augmented reality; Calibration; Cameras; Glass; Google; Optical sensors; Rendering (computer graphics); H.5.1 [Information Interfaces and Presentation]; Multimedia Information Systems — Artificial, Augmented, Virtual Realities;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
Conference_Location
Munich
Type
conf
DOI
10.1109/ISMAR.2014.6948449
Filename
6948449
Link To Document