• DocumentCode
    145488
  • Title

    [Poster] Device vs. user perspective rendering in google glass AR applications

  • Author

    Lima, Joao Paulo ; Roberto, Rafael ; Teixeira, Joao Marcelo ; Teichrieb, Veronica

  • fYear
    2014
  • fDate
    10-12 Sept. 2014
  • Firstpage
    279
  • Lastpage
    280
  • Abstract
    According to Gartner´s 2013 Hype Cycle for Emerging Technologies, Augmented Reality will reach its Plateu of Productivity before Wearable User Interfaces. In this work, device and user-perspective rendering are compared regarding their applicability to AR-based solutions for Google Glass. The conducted experiment measured and evaluated the advantages and drawbacks on each method and also got positive and negative feedbacks given by users. The tests showed that users preferred the device-perspective approach.
  • Keywords
    augmented reality; interactive devices; rendering (computer graphics); Google Glass AR application; Hype Cycle for Emerging Technologies; augmented reality; device rendering; device-perspective approach; user perspective rendering; wearable user interfaces; Augmented reality; Calibration; Cameras; Glass; Google; Optical sensors; Rendering (computer graphics); H.5.1 [Information Interfaces and Presentation]; Multimedia Information Systems — Artificial, Augmented, Virtual Realities;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
  • Conference_Location
    Munich
  • Type

    conf

  • DOI
    10.1109/ISMAR.2014.6948449
  • Filename
    6948449