DocumentCode :
1454912
Title :
“Meshsweeper”: dynamic point-to-polygonal mesh distance and applications
Author :
Guezlec, A.
Author_Institution :
Multigen-Pradigm Inc., Comput. Associates Co., San Jose, CA
Volume :
7
Issue :
1
fYear :
2001
Firstpage :
47
Lastpage :
61
Abstract :
We introduce a new algorithm for computing the distance from a point to an arbitrary polygonal mesh. Our algorithm uses a multiresolution hierarchy of bounding volumes generated by geometric simplification. Our algorithm is dynamic, exploiting coherence between subsequent queries using a priority process and achieving constant time queries in some cases. It can be applied to meshes that transform rigidly or deform nonrigidly. We illustrate our algorithm with a simulation of particle dynamics and collisions with a deformable mesh, the computation of distance maps and offset surfaces, the computation of an approximation to the expensive Hausdorff distance between two shapes, and the detection of self-intersections. We also report comparison results between our algorithm and an alternative algorithm using an octree, upon which our method permits an order-of-magnitude speed-up
Keywords :
computational geometry; computer graphics; mesh generation; octrees; Hausdorff distance; Meshsweeper; bounding volumes; constant time queries; deformable mesh; distance maps; dynamic point-to-polygonal mesh distance; geometric simplification; multiresolution hierarchy; octree; offset surfaces; particle dynamics simulation; self-intersections; triangular mesh; Application software; Approximation algorithms; Computational modeling; Computer graphics; Data structures; Deformable models; Euclidean distance; Heuristic algorithms; Shape; Spatial resolution;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/2945.910820
Filename :
910820
Link To Document :
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