DocumentCode
145492
Title
[Poster] Turbidity-based aerial perspective rendering for mixed reality
Author
Morales, C. ; Oishi, Tsukasa ; Ikeuchi, Katsushi
Author_Institution
Univ. of Tokyo, Tokyo, Japan
fYear
2014
fDate
10-12 Sept. 2014
Firstpage
283
Lastpage
284
Abstract
In outdoor Mixed Reality (MR), objects distant from the observer suffer from an effect called aerial perspective that fades the color of the objects and blends it to the environmental light color. The aerial perspective can be modeled using a physics-based approach; however, handling the changing and unpredictable environmental illumination is demanding. We present a turbidity-based method for rendering a virtual object with aerial perspective effect in a MR application. The proposed method first estimates the turbidity by matching luminance distributions of sky models and a captured omnidirectional sky image. Then the obtained turbidity is used to render the virtual object with aerial perspective.
Keywords
augmented reality; rendering (computer graphics); MR; environmental illumination; environmental light color; luminance distribution; mixed reality; omnidirectional sky image; physics-based approach; turbidity-based aerial perspective; virtual object; Atmospheric modeling; Mathematical model; Observers; Rendering (computer graphics); Scattering; Solid modeling; Virtual reality; MR/AR for art; Photorealistic rendering; cultural heritage; or education and training;
fLanguage
English
Publisher
ieee
Conference_Titel
Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
Conference_Location
Munich
Type
conf
DOI
10.1109/ISMAR.2014.6948451
Filename
6948451
Link To Document