Title :
[Poster] Interactive deformation of real objects
Author :
Jungsik Park ; Byung-Kuk Seo ; Jong-Il Park
Abstract :
This paper presents a method for interactive deformation of a real object. Our method uses a predefined 3D model of a target object for tracking and deformation. A camera pose relative to the target object is estimated using 3D model-based tracking. Object region in camera image is obtained by projecting the 3D model onto image plane with the estimated camera pose, and a texture map is extracted from the object region and mapped to the 3D model. Then a texture-mapped model is rendered based on a mesh deformed by user via Laplacian operation. Experimental results demonstrate that our method provides user interactions with 3D real objects on real scenes, not augmented virtual contents.
Keywords :
image texture; object tracking; pose estimation; solid modelling; 3D model-based tracking; Laplacian operation; camera pose estimation; image plane; interactive deformation; object deformation; object tracking; texture map; user interaction; Cameras; Computational modeling; Deformable models; Real-time systems; Solid modeling; Target tracking; Three-dimensional displays; H.5.1 [Information Interface and Presentation]; I.3.6 [Computer Graphics]: Methodology and Techniques—Interaction techniques; Multimedia Information Systems — Artificial, augmented, virtual realities;
Conference_Titel :
Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
Conference_Location :
Munich
DOI :
10.1109/ISMAR.2014.6948457