Title :
Designing location-based experiences
Author :
Melnykowycz, Mark
Author_Institution :
idezo, Zurich
Abstract :
The development of location based applications from the perspective of story structure and product design will be presented. We present the challenges with developing location based mobile products from a storytelling perspective and tools for integrating user experience into the development process to drive story structure of new products. Included is a casestudy focused on the Ghost of Venice mixedreality film project, which is centered on an augmented reality mobile application. Learning objectives of this tutorial are: Understand how communication patterns have evolved with new technologies to their present state and how this influences the way stories are told. • Understand the design intent behind different AR/MR location based games from the story and user experience design perspectives. • Gain an understanding for how to approach AR/MR projects, which may include distributed storylines over different media. • Understand the complexity of creating AR/MR location based applications and how to address them in app or story development. • Gain insight into how to work between writers and the app development (design and coding) team to efficiently translate story concepts into mobile apps. A workshop module is included at the end of the tutorial session, and at this point participants will be engaged to design a location based game experience. This will show in a project based learning environment, what the participants learned from the tutorial.
Keywords :
Abstracts; Conferences; Games; Media; Mobile communication; Product design; Tutorials;
Conference_Titel :
Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on
Conference_Location :
Munich, Germany
DOI :
10.1109/ISMAR.2014.6948511