• DocumentCode
    1458453
  • Title

    It´s Time to Eat! Using Mobile Games to Promote Healthy Eating

  • Author

    Pollak, J.P. ; Gay, Geri ; Byrne, Sahara ; Wagner, Emily ; Retelny, Daniela ; Humphreys, Lee

  • Author_Institution
    Cornell Univ., Ithaca, NY, USA
  • Volume
    9
  • Issue
    3
  • fYear
    2010
  • Firstpage
    21
  • Lastpage
    27
  • Abstract
    It´s never been more important to teach youth the importance of healthy eating habits. Time to Eat, a mobile-phone-based game, motivates children to practice healthy eating habits by letting them care for a virtual pet. Players send the pet photos of the food they consume throughout the day; the food´s healthiness determines the game´s outcome. An examination of the game´s design provides insight into the potential of deploying health games on mobile phones.
  • Keywords
    computer games; mobile computing; healthy eating habit; healthy eating promotion; mobile phone based game; virtual pet; computer applications; health; life and medical sciences; mobile applications; pervasive computing; social and behavioral sciences;
  • fLanguage
    English
  • Journal_Title
    Pervasive Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1536-1268
  • Type

    jour

  • DOI
    10.1109/MPRV.2010.41
  • Filename
    5440158