DocumentCode :
1458453
Title :
It´s Time to Eat! Using Mobile Games to Promote Healthy Eating
Author :
Pollak, J.P. ; Gay, Geri ; Byrne, Sahara ; Wagner, Emily ; Retelny, Daniela ; Humphreys, Lee
Author_Institution :
Cornell Univ., Ithaca, NY, USA
Volume :
9
Issue :
3
fYear :
2010
Firstpage :
21
Lastpage :
27
Abstract :
It´s never been more important to teach youth the importance of healthy eating habits. Time to Eat, a mobile-phone-based game, motivates children to practice healthy eating habits by letting them care for a virtual pet. Players send the pet photos of the food they consume throughout the day; the food´s healthiness determines the game´s outcome. An examination of the game´s design provides insight into the potential of deploying health games on mobile phones.
Keywords :
computer games; mobile computing; healthy eating habit; healthy eating promotion; mobile phone based game; virtual pet; computer applications; health; life and medical sciences; mobile applications; pervasive computing; social and behavioral sciences;
fLanguage :
English
Journal_Title :
Pervasive Computing, IEEE
Publisher :
ieee
ISSN :
1536-1268
Type :
jour
DOI :
10.1109/MPRV.2010.41
Filename :
5440158
Link To Document :
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