DocumentCode
1458453
Title
It´s Time to Eat! Using Mobile Games to Promote Healthy Eating
Author
Pollak, J.P. ; Gay, Geri ; Byrne, Sahara ; Wagner, Emily ; Retelny, Daniela ; Humphreys, Lee
Author_Institution
Cornell Univ., Ithaca, NY, USA
Volume
9
Issue
3
fYear
2010
Firstpage
21
Lastpage
27
Abstract
It´s never been more important to teach youth the importance of healthy eating habits. Time to Eat, a mobile-phone-based game, motivates children to practice healthy eating habits by letting them care for a virtual pet. Players send the pet photos of the food they consume throughout the day; the food´s healthiness determines the game´s outcome. An examination of the game´s design provides insight into the potential of deploying health games on mobile phones.
Keywords
computer games; mobile computing; healthy eating habit; healthy eating promotion; mobile phone based game; virtual pet; computer applications; health; life and medical sciences; mobile applications; pervasive computing; social and behavioral sciences;
fLanguage
English
Journal_Title
Pervasive Computing, IEEE
Publisher
ieee
ISSN
1536-1268
Type
jour
DOI
10.1109/MPRV.2010.41
Filename
5440158
Link To Document