DocumentCode
1460267
Title
Fifty Years of Artificial Reverberation
Author
Välimäki, Vesa ; Parker, Julian D. ; Savioja, Lauri ; Smith, Julius O. ; Abel, Jonathan S.
Author_Institution
Sch. of Electr. Eng., Dept. of Signal Process. & Acoust., Aalto Univ., Espoo, Finland
Volume
20
Issue
5
fYear
2012
fDate
7/1/2012 12:00:00 AM
Firstpage
1421
Lastpage
1448
Abstract
The first artificial reverberation algorithms were proposed in the early 1960s, and new, improved algorithms are published regularly. These algorithms have been widely used in music production since the 1970s, and now find applications in new fields, such as game audio. This overview article provides a unified review of the various approaches to digital artificial reverberation. The three main categories have been delay networks, convolution-based algorithms, and physical room models. Delay-network and convolution techniques have been competing in popularity in the music technology field, and are often employed to produce a desired perceptual or artistic effect. In applications including virtual reality, predictive acoustic modeling, and computer-aided design of acoustic spaces, accuracy is desired, and physical models have been mainly used, although, due to their computational complexity, they are currently mainly used for simplified geometries or to generate reverberation impulse responses for use with a convolution method. With the increase of computing power, all these approaches will be available in real time. A recent trend in audio technology is the emulation of analog artificial reverberation units, such as spring reverberators, using signal processing algorithms. As a case study we present an improved parametric model for a spring reverberation unit.
Keywords
acoustic convolution; audio acoustics; musical acoustics; reverberation; artificial reverberation algorithm; artistic effect; computational complexity; computer aided design; convolution based algorithms; delay networks; digital artificial reverberation; game audio; music production; perceptual effect; physical room models; predictive acoustic modeling; virtual reality; Computational modeling; Convolution; Delay; Reverberation; Solid modeling; Springs; Acoustics; acoustic scattering; acoustic signal processing; architectural acoustics; convolution; infinite impule response (IIR) digital filters;
fLanguage
English
Journal_Title
Audio, Speech, and Language Processing, IEEE Transactions on
Publisher
ieee
ISSN
1558-7916
Type
jour
DOI
10.1109/TASL.2012.2189567
Filename
6161610
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