DocumentCode
1462797
Title
Automatic Recognition of Boredom in Video Games Using Novel Biosignal Moment-Based Features
Author
Giakoumis, Dimitris ; Tzovaras, Dimitrios ; Moustakas, Konstantinos ; Hassapis, George
Author_Institution
Dept. of Electr. & Comput. Eng., Aristotle Univ. of Thessaloniki, Thessaloniki, Greece
Volume
2
Issue
3
fYear
2011
Firstpage
119
Lastpage
133
Abstract
This paper presents work conducted toward the biosignals-based automatic recognition of boredom, induced during video-game playing. For this purpose, common biosignal feature extraction methods were exploited and their capability to identify boredom was assessed. Moreover, for the first time, Legendre and Krawtchouk moments, as well as novel moment variations, were extracted as biosignal features and their potential toward automatic affect recognition was examined using the specific application scenario. The present analysis was conducted with ECG and GSR data collected from 19 different subjects, while boredom was naturally induced during the repetitive playing of a 3D video game. Conventional biosignal features as well as moment-based ones were found to be effective for the automatic recognition of boredom by achieving classification accuracies around 85 percent. Then, the joint use of moments and moment variations with conventional features was found to significantly improve classification accuracy by producing a maximum correct classification ratio of 94.17 percent.
Keywords
behavioural sciences computing; computer games; electrocardiography; emotion recognition; medical image processing; 3D video game; ECG; GSR; Krawtchouk moments; Legendre moments; automatic affect recognition; automatic boredom recognition; biosignal feature extraction methods; biosignal moment based features; classification accuracies; moment variations; video game playing; Biomedical monitoring; Electrocardiography; Emotion recognition; Feature extraction; Games; Heart rate variability; Monitoring; Video equipment; Biosignals; ECG; GSR; boredom; emotion recognition; moments; video games.;
fLanguage
English
Journal_Title
Affective Computing, IEEE Transactions on
Publisher
ieee
ISSN
1949-3045
Type
jour
DOI
10.1109/T-AFFC.2011.4
Filename
5722950
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