• DocumentCode
    1462797
  • Title

    Automatic Recognition of Boredom in Video Games Using Novel Biosignal Moment-Based Features

  • Author

    Giakoumis, Dimitris ; Tzovaras, Dimitrios ; Moustakas, Konstantinos ; Hassapis, George

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Aristotle Univ. of Thessaloniki, Thessaloniki, Greece
  • Volume
    2
  • Issue
    3
  • fYear
    2011
  • Firstpage
    119
  • Lastpage
    133
  • Abstract
    This paper presents work conducted toward the biosignals-based automatic recognition of boredom, induced during video-game playing. For this purpose, common biosignal feature extraction methods were exploited and their capability to identify boredom was assessed. Moreover, for the first time, Legendre and Krawtchouk moments, as well as novel moment variations, were extracted as biosignal features and their potential toward automatic affect recognition was examined using the specific application scenario. The present analysis was conducted with ECG and GSR data collected from 19 different subjects, while boredom was naturally induced during the repetitive playing of a 3D video game. Conventional biosignal features as well as moment-based ones were found to be effective for the automatic recognition of boredom by achieving classification accuracies around 85 percent. Then, the joint use of moments and moment variations with conventional features was found to significantly improve classification accuracy by producing a maximum correct classification ratio of 94.17 percent.
  • Keywords
    behavioural sciences computing; computer games; electrocardiography; emotion recognition; medical image processing; 3D video game; ECG; GSR; Krawtchouk moments; Legendre moments; automatic affect recognition; automatic boredom recognition; biosignal feature extraction methods; biosignal moment based features; classification accuracies; moment variations; video game playing; Biomedical monitoring; Electrocardiography; Emotion recognition; Feature extraction; Games; Heart rate variability; Monitoring; Video equipment; Biosignals; ECG; GSR; boredom; emotion recognition; moments; video games.;
  • fLanguage
    English
  • Journal_Title
    Affective Computing, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1949-3045
  • Type

    jour

  • DOI
    10.1109/T-AFFC.2011.4
  • Filename
    5722950