• DocumentCode
    1463843
  • Title

    Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture

  • Author

    Suma, Evan A. ; Lipps, Zachary ; Finkelstein, Samantha ; Krum, David M. ; Bolas, Mark

  • Author_Institution
    Inst. for Creative Technol., Univ. of Southern California, Playa Vista, CA, USA
  • Volume
    18
  • Issue
    4
  • fYear
    2012
  • fDate
    4/1/2012 12:00:00 AM
  • Firstpage
    555
  • Lastpage
    564
  • Abstract
    Walking is only possible within immersive virtual environments that fit inside the boundaries of the user\´s physical workspace. To reduce the severity of the restrictions imposed by limited physical area, we introduce "impossible spaces," a new design mechanic for virtual environments that wish to maximize the size of the virtual environment that can be explored with natural locomotion. Such environments make use of self-overlapping architectural layouts, effectively compressing comparatively large interior environments into smaller physical areas. We conducted two formal user studies to explore the perception and experience of impossible spaces. In the first experiment, we showed that reasonably small virtual rooms may overlap by as much as 56% before users begin to detect that they are in an impossible space, and that the larger virtual rooms that expanded to maximally fill our available 9.14m × 9.14m workspace may overlap by up to 31%. Our results also demonstrate that users perceive distances to objects in adjacent overlapping rooms as if the overall space was uncompressed, even at overlap levels that were overtly noticeable. In our second experiment, we combined several well-known redirection techniques to string together a chain of impossible spaces in an expansive outdoor scene. We then conducted an exploratory analysis of users\´ verbal feedback during exploration, which indicated that impossible spaces provide an even more powerful illusion when users are naive to the manipulation.
  • Keywords
    feedback; gait analysis; human computer interaction; virtual reality; adjacent overlapping room; design mechanic; expansive outdoor scene; illusion; immersive virtual environment; impossible spaces; natural locomotion; natural walking; redirection technique; self-overlapping architectural layout; user physical workspace; users verbal feedback; virtual room; Buildings; Educational institutions; Estimation; Layout; Legged locomotion; Space exploration; Virtual environments; Virtual environments; perception; redirection.; spatial illusions; Adult; Architecture as Topic; Computer Graphics; Distance Perception; Environment; Female; Humans; Male; Middle Aged; Motion Sickness; Space Perception; User-Computer Interface; Walking; Young Adult;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2012.47
  • Filename
    6165136