DocumentCode
1463860
Title
The Right View from the Wrong Location: Depth Perception in Stereoscopic Multi-User Virtual Environments
Author
Pollock, Brice ; Burton, Melissa ; Kelly, Jonathan W. ; Gilbert, Stephen ; Winer, Eliot
Author_Institution
Comput. Eng. Dept., Iowa State Univ., Ames, IA, USA
Volume
18
Issue
4
fYear
2012
fDate
4/1/2012 12:00:00 AM
Firstpage
581
Lastpage
588
Abstract
Stereoscopic depth cues improve depth perception and increase immersion within virtual environments (VEs). However, improper display of these cues can distort perceived distances and directions. Consider a multi-user VE, where all users view identical stereoscopic images regardless of physical location. In this scenario, cues are typically customized for one "leader" equipped with a head-tracking device. This user stands at the center of projection (CoP) and all other users ("followers") view the scene from other locations and receive improper depth cues. This paper examines perceived depth distortion when viewing stereoscopic VEs from follower perspectives and the impact of these distortions on collaborative spatial judgments. Pairs of participants made collaborative depth judgments of virtual shapes viewed from the CoP or after displacement forward or backward. Forward and backward displacement caused perceived depth compression and expansion, respectively, with greater compression than expansion. Furthermore, distortion was less than predicted by a ray-intersection model of stereo geometry. Collaboration times were significantly longer when participants stood at different locations compared to the same location, and increased with greater perceived depth discrepancy between the two viewing locations. These findings advance our understanding of spatial distortions in multi-user VEs, and suggest a strategy for reducing distortion.
Keywords
computer displays; stereo image processing; user interfaces; virtual reality; backward displacement; center-of-projection; collaborative spatial judgment; depth perception; distortion reduction strategy; follower perspective; forward displacement; head-tracking device; immersion; leader perspective; perceived depth compression; perceived depth expansion; ray-intersection model; stereo geometry; stereoscopic depth cue; stereoscopic displays; stereoscopic image; stereoscopic multiuser virtual environment; virtual shape; Collaboration; Educational institutions; Predictive models; Shape; Stereo image processing; Virtual environments; Perception; and collaborative interaction.; stereoscopy; Computer Graphics; Depth Perception; Environment; Female; Humans; Male; User-Computer Interface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2012.58
Filename
6165139
Link To Document