Title :
Physics-Based Character Skinning Using Multidomain Subspace Deformations
Author :
Kim, Theodore ; James, Doug L.
Author_Institution :
Media Arts & Technol. Program, Univ. of California at Santa Barbara, Santa Barbara, CA, USA
Abstract :
In this extended version of our Symposium on Computer Animation paper, we describe a domain-decomposition method to simulate articulated deformable characters entirely within a subspace framework. We have added a parallelization and eigendecomposition performance analysis, and several additional examples to the original symposium version. The method supports quasistatic and dynamic deformations, nonlinear kinematics and materials, and can achieve interactive time-stepping rates. To avoid artificial rigidity, or "locking,” associated with coupling low-rank domain models together with hard constraints, we employ penalty-based coupling forces. The multidomain subspace integrator can simulate deformations efficiently, and exploits efficient subspace-only evaluation of constraint forces between rotated domains using a novel Fast Sandwich Transform (FST). Examples are presented for articulated characters with quasistatic and dynamic deformations, and interactive performance with hundreds of fully coupled modes. Using our method, we have observed speedups of between 3 and 4 orders of magnitude over full-rank, unreduced simulations.
Keywords :
computer animation; deformation; eigenvalues and eigenfunctions; interactive systems; transforms; FST; articulated deformable character simulation; artificial rigidity avoidance; computer animation; constraint forces; domain-decomposition method; dynamic deformation; eigendecomposition performance analysis; fast sandwich transform; full-rank unreduced simulations; hard constraints; interactive time-stepping rates; low-rank domain model coupling; multidomain subspace deformations; multidomain subspace integrator; nonlinear kinematics; parallelization performance analysis; penalty-based coupling forces; physics-based character skinning; quasistatic deformation; rotated domains; subspace-only evaluation; Animation; Computational modeling; Couplings; Deformable models; Force; Springs; Transforms; Domain decomposition; character animation; deformation; parallelization.; reduced-order modeling; subspace dynamics; Algorithms; Computer Graphics; Computer Simulation; Humans; Image Processing, Computer-Assisted;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2012.78