DocumentCode
1467167
Title
Direct Manipulation Blendshapes
Author
Lewis, J.P. ; Anjyo, Ken
Volume
30
Issue
4
fYear
2010
Firstpage
42
Lastpage
50
Abstract
The paper mentions that although direct manipulation for figure animation has long been possible using inverse kinematics, there has been no similar "inverse kinematics" approach for blendshape models. In both problems the system must infer unknown degrees of freedom during each edit. We solve this problem by minimizing changes in facial expression.
Keywords
computer animation; kinematics; user interfaces; direct blendshape manipulation; facial expression; figure animation; inverse kinematics; blendshape; computer graphics; direct manipulation; facial animation; graphics and multimedia; inverse kinematics; Biomechanics; Computer Graphics; Computer Simulation; Face; Facial Expression; Humans; Image Processing, Computer-Assisted; Models, Biological; Principal Component Analysis;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2010.41
Filename
5445061
Link To Document