• DocumentCode
    1467167
  • Title

    Direct Manipulation Blendshapes

  • Author

    Lewis, J.P. ; Anjyo, Ken

  • Volume
    30
  • Issue
    4
  • fYear
    2010
  • Firstpage
    42
  • Lastpage
    50
  • Abstract
    The paper mentions that although direct manipulation for figure animation has long been possible using inverse kinematics, there has been no similar "inverse kinematics" approach for blendshape models. In both problems the system must infer unknown degrees of freedom during each edit. We solve this problem by minimizing changes in facial expression.
  • Keywords
    computer animation; kinematics; user interfaces; direct blendshape manipulation; facial expression; figure animation; inverse kinematics; blendshape; computer graphics; direct manipulation; facial animation; graphics and multimedia; inverse kinematics; Biomechanics; Computer Graphics; Computer Simulation; Face; Facial Expression; Humans; Image Processing, Computer-Assisted; Models, Biological; Principal Component Analysis;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2010.41
  • Filename
    5445061