DocumentCode
1468702
Title
Integrating physics-based computing and visualization: modeling dust behavior
Author
Chen, Jim X. ; Xiaodong Fu
Author_Institution
Dept. of Comput. Sci., George Mason Univ., Fairfax, VA
Volume
1
Issue
1
fYear
1999
Firstpage
12
Lastpage
16
Abstract
Simulating physically realistic, complex dust behaviors is useful in interactive graphics applications, such as those used for education, entertainment, or training. Training in virtual environments is a major topic for research and applications, and generating dust behaviors in real time significantly increases the realism of the simulated training environment. We introduce a method for simulating the dust behaviors that a fast-traveling vehicle causes. Our method combines particle systems, rigid-body particle dynamics, computational fluid dynamics (CFD), rendering, and visualization techniques. Our work integrates physics-based computing and graphical visualization for applications in simulated virtual environments
Keywords
computational fluid dynamics; dust; rendering (computer graphics); computational fluid dynamics; dust behaviour; fast-traveling vehicle; graphical visualization; interactive graphics; particle systems; physics-based computing; realism; rendering; rigid-body particle dynamics; simulated training environment; simulated virtual environments; virtual environments; visualization; visualization techniques; Computational fluid dynamics; Computational modeling; Graphics; Land vehicles; Physics computing; Roads; Tires; Virtual environment; Visualization; Wheels;
fLanguage
English
Journal_Title
Computing in Science & Engineering
Publisher
ieee
ISSN
1521-9615
Type
jour
DOI
10.1109/5992.743611
Filename
743611
Link To Document