• DocumentCode
    146925
  • Title

    Analyzing the Learning Process in Online Educational Game Design: A Case Study

  • Author

    Ahmadi, Navid ; Jazayeri, Moein

  • Author_Institution
    Fac. of Inf., Univ. of Lugano, Lugano, Switzerland
  • fYear
    2014
  • fDate
    7-10 April 2014
  • Firstpage
    84
  • Lastpage
    93
  • Abstract
    Educational game design environments are used for teaching computational thinking and software engineering concepts to novices. In software engineering education, there has recently been calls for "innovative methods for software teaching and training in online courses" (http://2014.icse-conferences.org/seet). However, to date, learning these concepts is tied to a formal learning environment and the presence of a teacher. In line with the new educational opportunities provided by the Web such as massive open online courses (MOOCs) and e-learning 2.0 platforms, we have created an online educational game design environment with integrated learning resources including video tutorials, showcases, and communication tools. To understand the effect of online educational game design environments with integrated support for learning on novices\´ use of the system and their learning, we conducted a mixed-method study with nine participants. While the learning goals were achieved to a high degree, the analysis of participants\´ interaction with the system reveals interesting phenomena about user preferences, such as the fact that during the given computational thinking tasks, the participants preferred the synchronous communication channel to other forms of commonly provided learning resources such as forums.
  • Keywords
    Internet; computer aided instruction; computer games; computer science education; software engineering; teaching; MOOCs; communication tools; computational thinking teaching; e-learning 2.0 platforms; formal learning environment; integrated learning resources; learning process analysis; massive open online courses; online course training; online educational game design environments; showcases; software engineering concepts; software engineering education; software teaching; synchronous communication channel; video tutorials; Communities; Education; Games; Programming profession; Software; Software engineering; MOOC; computational thinking; computer science education; cyberlearning; educational game design; end-user programming; learning analytics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering Conference (ASWEC), 2014 23rd Australian
  • Conference_Location
    Milsons Point, NSW
  • Type

    conf

  • DOI
    10.1109/ASWEC.2014.34
  • Filename
    6824112