DocumentCode
1469377
Title
Surrounded by sound
Author
Kyriakakis, Chris ; Tsakalides, Panagiotis ; Holman, Tomlinson
Author_Institution
Univ. of Southern California, CA, USA
Volume
16
Issue
1
fYear
1999
fDate
1/1/1999 12:00:00 AM
Firstpage
55
Lastpage
66
Abstract
The authors discuss immersive audio systems and the signal processing issues that pertain to the acquisition and subsequent rendering of 3D sound fields over loudspeakers. On the acquisition side, recent advances in statistical methods for achieving acoustical arrays in audio applications are reviewed. Classical array signal processing addresses two major aspects of spatial filtering, namely localization of a signal of interest, and adaptation of the spatial response of an array of sensors to achieve steering in a given direction. The achieved spatial focusing in the direction of interest makes array signal processing a necessary component in immersive sound acquisition systems. On the rendering side, 3D audio signal processing methods are described that allow rendering of virtual sources around the listener using only two loudspeakers. Finally, the authors discuss the commercial implications of audio DSP
Keywords
acoustic arrays; acoustic signal processing; array signal processing; audio acoustics; audio signal processing; audio systems; loudspeakers; 3D audio signal processing; 3D sound fields; acoustical arrays; adaptive beamforming; array signal processing; audio DSP; audio rendering; commercial implications; immersive audio systems; immersive sound acquisition; loudspeakers; signal localization; spatial filtering; spatial focusing; virtual sources; Acoustic sensors; Acoustic signal processing; Adaptive arrays; Array signal processing; Audio systems; Filtering; Loudspeakers; Sensor arrays; Signal processing; Statistical analysis;
fLanguage
English
Journal_Title
Signal Processing Magazine, IEEE
Publisher
ieee
ISSN
1053-5888
Type
jour
DOI
10.1109/79.743868
Filename
743868
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