Title :
IT-Adventures: A Program to Spark IT Interest in High School Students Using Inquiry-Based Learning With Cyber Defense, Game Design, and Robotics
Author :
Rursch, Julie A. ; Luse, Andy ; Jacobson, Doug
Author_Institution :
Dept. of Electr. & Comput. Eng., Iowa State Univ., Ames, IA, USA
Abstract :
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming, and robotics. The program combines secondary, post-secondary, and industry partnerships in educational programming, competitive events, and service learning projects targeted at high school students to accomplish its goals. This paper provides details about the IT-Adventures program as well as the capstone event for students-the IT-Olympics. Project assessment findings, such as differences between students who compete in different content areas, and descriptive measures about the participants are also provided.
Keywords :
computer aided instruction; computer science education; IT-Adventures program; competitive events project; cyber defense area; educational programming project; game design programming area; high school students; industry partnership; inquiry-based learning; post-secondary partnership; robotics area; secondary partnership; service learning project; Area measurement; Computer science; Defense industry; Educational institutions; Information technology; Jacobian matrices; Programming profession; Robot programming; Service robots; Sparks; Cyber defense competition; IT-Adventures; K-12; STEM enrollment; game design; inquiry-based learning; partnerships; robotics;
Journal_Title :
Education, IEEE Transactions on
DOI :
10.1109/TE.2009.2024080