• DocumentCode
    1470572
  • Title

    Boundary block-merging (BBM) technique for efficient texture coding of arbitrarily shaped object

  • Author

    Moon, Joo-Hee ; Kweon, Ji-Heon ; Kim, Hae-Kwang

  • Author_Institution
    Inf. & Telecommun. R&D Centre, Hyundai Electron. Ind. Co. Ltd., Seoul, South Korea
  • Volume
    9
  • Issue
    1
  • fYear
    1999
  • fDate
    2/1/1999 12:00:00 AM
  • Firstpage
    35
  • Lastpage
    43
  • Abstract
    We present an efficient texture coding method which enhances the coding efficiency of conventional discrete cosine transform (DCT) with padding techniques for arbitrarily shaped objects in object-based video coding where shape information is provided. The BBM (boundary block-merging) technique is applied to the boundary macroblocks of 16×16 pixels of a VOP (video object plane) which consist of both background and object pixels. A macroblock consists of four subblocks of 8×8 pixels. For boundary subblocks consisting of object and background pixels, padding is performed in the background region. For a pair of padded boundary subblocks in a macroblock of which alignment belongs to a predefined set, one subblock is rotated 180° and merged into another one if object pixels do not overlap. After merging, the boundary macroblock is coded using the conventional DCT coding. The merging process reduces the number of subblocks to be DCT coded, and high correlation between adjacent subblocks makes the number of DCT coding bits small. Experimentation has been done on various test sequences under different test conditions, and verifies significant coding efficiency improvement: reduction of coding bits for luminance boundary blocks by 5.7-11.9% at the same PSNR values compared with the padding-based DCT without BBM
  • Keywords
    code standards; discrete cosine transforms; image sequences; image texture; object-oriented methods; transform coding; video coding; DCT; MPEG-4; arbitrarily shaped object; boundary block-merging technique; boundary macroblocks; boundary subblocks; coding efficiency; conventional discrete cosine transform; correlation; efficient texture coding; luminance boundary blocks; object-based video coding; padding techniques; shape information; test sequences; Discrete cosine transforms; Electronics industry; MPEG 4 Standard; Merging; Moon; PSNR; Shape; Testing; Video coding; Virtual manufacturing;
  • fLanguage
    English
  • Journal_Title
    Circuits and Systems for Video Technology, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1051-8215
  • Type

    jour

  • DOI
    10.1109/76.744273
  • Filename
    744273