Title :
Object-based coding of stereo image sequences using three-dimensional models
Author :
Malassiotis, Sotiris ; Strintzis, Michael Gerassimos
Author_Institution :
Dept. of Electr. Eng., Thessaloniki Univ., Greece
fDate :
12/1/1997 12:00:00 AM
Abstract :
An object-based stereo image coding algorithm is proposed. The algorithm relies on modeling of the object structure using 3-D wire-frame models and motion estimation using globally rigid and locally deformable motion models. Algorithms for the estimation of motion and structure parameters from stereo images are described. Motion parameters are used to construct predicted images by mapping the image texture on the object surface. Coding of object parameters, appearing background regions, and prediction errors are investigated, and experimental results with standard stereo image sequences depicting general scenes are presented. The proposed algorithm is seen to be very efficient for applications such as stereoscopic video transmission. Furthermore, it is especially well suited to advanced applications such as generation and transmission of intermediate views for multiview receiver systems and applications in which object-wise editing of the bit stream is required. The latter include video production using preanalyzed scenes and virtual reality applications
Keywords :
error correction codes; image coding; image sequences; image texture; motion estimation; object-oriented programming; parameter estimation; stereo image processing; video coding; 3-D wire-frame models; algorithms; background regions; bit stream object-wise editing; globally rigid motion models; image coding algorithm; image texture; intermediate views; locally deformable motion models; modeling; motion estimation; multiview receiver systems; object-based coding; preanalyzed scenes; prediction errors; stereo image sequences; stereoscopic video transmission; structure parameters estimation; three-dimensional models; video production; virtual reality applications; Deformable models; Image coding; Image sequences; Image texture; Layout; Motion estimation; Production; Streaming media; Surface texture; Virtual reality;
Journal_Title :
Circuits and Systems for Video Technology, IEEE Transactions on