• DocumentCode
    1473400
  • Title

    An undergraduate computer engineering rapid systems prototyping design laboratory

  • Author

    Hamblen, James O. ; Owen, Henry L. ; Yalamanchili, Sudhakar ; Dao, Binh

  • Author_Institution
    Sch. of Electr. & Comput. Eng., Georgia Inst. of Technol., Atlanta, GA, USA
  • Volume
    42
  • Issue
    1
  • fYear
    1999
  • fDate
    2/1/1999 12:00:00 AM
  • Firstpage
    8
  • Lastpage
    14
  • Abstract
    This paper describes a new two-quarter undergraduate capstone design class in our computer engineering curriculum. Design groups comprised of students from several different areas of specialization (e.g., software systems, very large scale integration (VLSI) devices and circuits, and computer architecture) design, simulate, implement, and evaluate a complete computing system. Typical examples of projects in the current sequence include a pipelined 32-bit RISC processor, a four-cell systolic array processor, and a video game. The goal is to produce simulation and hardware/software codesign as early as possible in the design process. Students execute software on simulation models prior to any hardware implementation. An assembler and a compiler are developed for the new design. Throughout the sequence, students participate in design reviews and must provide documentation of their designs. The final designs are implemented using an array of field programmable gate arrays (FPGAs) contained in a device called a hardware emulator. This allows for ease of design modifications while still having actual hardware for experimentation
  • Keywords
    computer science education; educational courses; field programmable gate arrays; hardware-software codesign; program assemblers; program compilers; software prototyping; student experiments; assembler; compiler; computer engineering curriculum; field programmable gate arrays; four-cell systolic array processor; hardware emulator; hardware/software codesign; pipelined 32-bit RISC processor; rapid systems prototyping design laboratory; two-quarter undergraduate capstone design class; undergraduate computer engineering laboratory; video game; Circuit simulation; Computational modeling; Design engineering; Field programmable gate arrays; Hardware; Prototypes; Software prototyping; Software systems; Systems engineering and theory; Very large scale integration;
  • fLanguage
    English
  • Journal_Title
    Education, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    0018-9359
  • Type

    jour

  • DOI
    10.1109/13.746325
  • Filename
    746325