Title :
Retinally reconstructed images: digital images having a resolution match with the human eye
Author :
Kyuel, T. ; Geisler, Wilson ; Ghosh, Joydeep
Author_Institution :
Texas Instrum. Inc., Dallas, TX, USA
fDate :
3/1/1999 12:00:00 AM
Abstract :
Current digital image/video storage, transmission and display technologies use uniformly sampled images. On the other hand, the human retina has a nonuniform sampling density that decreases dramatically as the solid angle from the visual fixation axis increases. Therefore, there is sampling mismatch. This paper introduces retinally reconstructed images (RRI), a representation of digital images that enables a resolution match with the retina. To create an RRI, the size of the input image, the viewing distance and the fixation point should be known. In the coding phase, we compute the “retinal codes”, which consist of the retinal sampling locations onto which the image projects, together with the retinal outputs at these locations. In the decoding phase, we use the backprojection of the retinal codes onto the input image grid as B-spline control coefficients, in order to construct a 3D B-spline surface with nonuniform resolution properties. An RRI is then created by mapping the B-spline surface onto a uniform grid, using triangulation. Transmitting or storing the “retinal codes” instead of the full resolution images enables up to two orders of magnitude data compression, depending on the resolution of the input image, the size of the input image and the viewing distance. The data reduction capability of retinal codes and RRI is promising for digital video storage and transmission applications. However, the computational burden can be substantial in the decoding phase
Keywords :
computational complexity; data compression; image coding; image reconstruction; splines (mathematics); 3D B-spline surface; B-spline control coefficients; RRI; backprojection; computational burden; data compression; decoding; digital images; digital video storage; digital video transmission; human eye; input image grid; nonuniform sampling density; resolution match; retinal codes; retinal sampling locations; retinally reconstructed images; visual fixation axis; Decoding; Digital images; Displays; Image reconstruction; Image resolution; Image sampling; Image storage; Rail to rail inputs; Retina; Spline;
Journal_Title :
Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on
DOI :
10.1109/3468.747859