Title :
Controlled Procedural Terrain Generation Using Software Agents
Author :
Doran, Jonathon ; Parberry, Ian
Author_Institution :
Dept. of Comput. Sci. & Eng., Univ. of North Texas, Denton, TX, USA
fDate :
6/1/2010 12:00:00 AM
Abstract :
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints. This allows the designer to create procedural terrain that has specific properties.
Keywords :
computer games; software agents; computer games; designer-defined constraints; flight simulators; intelligent agents; procedural terrain generation; software agents; terrain elevation heightmaps; Agents; procedural content generation; terrain;
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
DOI :
10.1109/TCIAIG.2010.2049020