DocumentCode
1480083
Title
Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal
Author
Chen, Wenzhi ; Zhang, Mingmin ; Pan, Zhigeng ; Liu, Gengdai ; Shen, Huaqing ; Chen, Shengnan ; Liu, Yong
Author_Institution
Zhejiang Univ., Hangzhou, China
Volume
30
Issue
3
fYear
2010
Firstpage
84
Lastpage
88
Abstract
Digital heritage, an effective method to preserve and present natural and cultural heritage, is engaging many heritage preservation specialists and computer scientists. In particular, computer graphics researchers have become involved, and digital heritage has employed many CG techniques. For example, Daniel Pletinckx and his colleagues employed VR in a real museum at Ename, Belgium, and Zhigeng Pan and his colleagues applied it to construct a virtual Olympics museum. Soo-Chang Pei and his colleagues focused on restoring ancient Chinese paintings. Here, we describe how we´ve applied animations, computer games, and VR to China´s famous Jing-Hang Grand Canal.
Keywords
computer animation; computer games; humanities; virtual reality; Jing-Hang Grand Canal; ancient Chinese paintings; computer animation; cultural heritage; digital heritage; games; heritage preservation; virtual olympics museum; virtual reality; Animation; Character generation; Computer graphics; Cultural differences; Image restoration; Irrigation; Painting; Virtual reality; 3D modeling; Jing-Hang Grand Canal; computer animation; computer games; computer graphics; cultural heritage; edutainment; graphics and multimedia; image-based animation; learning by doing;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2010.49
Filename
5455823
Link To Document