• DocumentCode
    1480083
  • Title

    Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal

  • Author

    Chen, Wenzhi ; Zhang, Mingmin ; Pan, Zhigeng ; Liu, Gengdai ; Shen, Huaqing ; Chen, Shengnan ; Liu, Yong

  • Author_Institution
    Zhejiang Univ., Hangzhou, China
  • Volume
    30
  • Issue
    3
  • fYear
    2010
  • Firstpage
    84
  • Lastpage
    88
  • Abstract
    Digital heritage, an effective method to preserve and present natural and cultural heritage, is engaging many heritage preservation specialists and computer scientists. In particular, computer graphics researchers have become involved, and digital heritage has employed many CG techniques. For example, Daniel Pletinckx and his colleagues employed VR in a real museum at Ename, Belgium, and Zhigeng Pan and his colleagues applied it to construct a virtual Olympics museum. Soo-Chang Pei and his colleagues focused on restoring ancient Chinese paintings. Here, we describe how we´ve applied animations, computer games, and VR to China´s famous Jing-Hang Grand Canal.
  • Keywords
    computer animation; computer games; humanities; virtual reality; Jing-Hang Grand Canal; ancient Chinese paintings; computer animation; cultural heritage; digital heritage; games; heritage preservation; virtual olympics museum; virtual reality; Animation; Character generation; Computer graphics; Cultural differences; Image restoration; Irrigation; Painting; Virtual reality; 3D modeling; Jing-Hang Grand Canal; computer animation; computer games; computer graphics; cultural heritage; edutainment; graphics and multimedia; image-based animation; learning by doing;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2010.49
  • Filename
    5455823