DocumentCode :
1481590
Title :
Efficient Simplification of Large Vector Maps Rendered onto 3D Landscapes
Author :
Ling Yang ; Liqiang Zhang ; Jingtao Ma ; Zhizhong Kang ; Lixin Zhang ; Li, Jie
Volume :
31
Issue :
2
fYear :
2011
Firstpage :
14
Lastpage :
23
Abstract :
Real-time rendering of large scale vector maps over terrain surfaces requires displaying substantial numbers of polylines and polygons. The proposed approach simplifies such maps, permitting more efficient rendering and reducing latency in the display and manipulation of a virtual environment.
Keywords :
computational geometry; rendering (computer graphics); terrain mapping; virtual reality; 3D landscape; large scale vector maps; polygons; polylines; real-time rendering; terrain surfaces; virtual environment; Environmental management; Geodesy; Geoscience and remote sensing; Large-scale systems; Rendering (computer graphics); Surface topography; Three dimensional displays; Topology; computer graphics; digital elevation models; graphics and multimedia; level of detail; overlay; simplification; vector map;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2010.63
Filename :
5456353
Link To Document :
بازگشت