Title : 
Use computer game to learn Object-Oriented programming in computer science courses
         
        
            Author : 
Yoke Seng Wong ; Yatim, Maizatul Hayati Mohamad ; Wee Hoe Tan
         
        
            Author_Institution : 
Sch. of Comput. & Creative Media, KDU Univ. Coll., Damansara, Malaysia
         
        
        
        
        
        
            Abstract : 
The purpose of this study is to identify and evaluate how a computer game could be applied as a tool for learning Object-Oriented programming in computer science courses. The study aims to reduce the complexity of learning object-oriented programming for the students and provide efficient object-oriented design learning environment for them.
         
        
            Keywords : 
computer aided instruction; computer games; computer science education; educational courses; object-oriented programming; computer game; computer science courses; object-oriented design learning environment; object-oriented programming; Computational modeling; Computers; Educational institutions; Games; Object oriented modeling; Object oriented programming; computer game; higher education; learning; object-oriented programming; teaching;
         
        
        
        
            Conference_Titel : 
Global Engineering Education Conference (EDUCON), 2014 IEEE
         
        
            Conference_Location : 
Istanbul
         
        
        
            DOI : 
10.1109/EDUCON.2014.6826059