DocumentCode :
148241
Title :
Interactive games for preservation and promotion of sporting movements
Author :
O´Connor, Noel E. ; Tisserand, Y. ; Chatzitofis, Anargyros ; Destelle, Francois ; Goenetxea, Jon ; Unzueta, Luis ; Zarpalas, Dimitrios ; Daras, Petros ; Linaza, M. ; Moran, Kieran ; Magnenat Thalmann, N.
Author_Institution :
Insight Centre for Data Analytics, Dublin City Univ., Dublin, Ireland
fYear :
2014
fDate :
1-5 Sept. 2014
Firstpage :
351
Lastpage :
355
Abstract :
In this paper we describe two interactive applications for capturing the motion signatures associated with key skills of traditional sports and games. We first present the case for sport as an important example of intangible cultural heritage. We then explain that sport requires special consideration in terms of digitization for preservation as the key aspects to be digitized are the characteristic movement signatures of such sports. We explain that, given the nature of traditional sporting agencies, this requires low-cost motion capture technology. Furthermore we argue that in order to ensure ongoing preservation, this should be provided via fun interactive gaming scenarios that promote uptake of the sports, particularly among children. We then present two such games that we have developed and illustrate their performance.
Keywords :
computer games; history; image motion analysis; sport; virtual reality; characteristic movement signatures; intangible cultural heritage; interactive games; low-cost motion capture technology; motion comparison; motion signature capture; sporting movement preservation; sporting movement promotion; virtual reality; Animation; Cultural differences; Engines; Games; Joints; Three-dimensional displays; Low cost motion capture; digital preservation; motion comparison; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal Processing Conference (EUSIPCO), 2014 Proceedings of the 22nd European
Conference_Location :
Lisbon
Type :
conf
Filename :
6952069
Link To Document :
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